PSA: Stop clearing the camps when a teammate is trying to deny the enemy sated devourer.

warpenguin555··6 votes·452 views

Just got out of a game where the enemy Irelia jungle was going sated. cool, im gonna try and deny it.(she never got sated.) But as soon as i would kill the big monster, here comes either my teamsJayce orElise to kill off the small ones. even after i told them not to, they still did it.

10 Comments

Very Hard Engage1 votes

you delay them maybe 5mins, tops, (assuming you get multiple camps) all you're doing is forcing them to go gank a lane, and chances are if you're taking camps you have a very high chance to get converged on or they're in a very strong position to gank a lane, and thats even more stacks from kills.

i get what you're saying, but in the end leaving just a little minion alive just isn't worth it, when you kill something you know when it respawns and you can take it again from them so they lose not 1, but 2.

5min of non sated irelia, or more gold for your carry?

Saianna1 votes

5 minutes for a jungler is alot. Especially for Sated.

If it wasn't worth it, noone would do this.

Mathbalnase2 votes

{quoted}

i get what you're saying, but in the end leaving just a little minion alive just isn't worth it, when you kill something you know when it respawns and you can take it again from them so they lose not 1, but 2.

A ward and a bit of map awareness does that same job just fine.

Very Hard Engage1 votes

people invade for the gold differencial, you gain an extra ~60, they lose out on that same 60, 120 difference, do it a few times and its a longsword, boots, etc etc over time.

invading on a devourer jungle just forces him to get stacks elsewhere it doesnt prevent him from getting stacks. the only surefire way to do that is to outright kill them time and time again and create a big lead over them, otherwise they're still getting their sated.

Mathbalnase1 votes

That's...not what I was talking about at all. And it's not what you were talking about in the portion I quoted, either.

See, you said

when you kill something you know when it respawns and you can take it again from them so they lose not 1, but 2.

and then I said

A ward and a bit of map awareness does that same job just fine.

Very Hard Engage1 votes

{quoted}

That's...not what I was talking about at all. And it's not what you were talking about in the portion I quoted, either.

See, you said

and then I said

but you arent delaying him 5mins by taking a camp, you leaving 1 minion alive, adds 45seconds, tops, to his sated timer, at the most, if he isnt taking an alternate route or he just finishes it on the way to something else. or some other team mate cleans it up.

if you are invading multiple times without punishment its a strong indicator to you winning the game with either your superb jungling skills or the enemy teams complete lack of vision or misplays.

its significantly better to outright kill him in his jungle, or smite steal/escape on something like khazix or lee. or just kill him if you're reksai/elise/pantheon etc etc.

its so utterly insignificant to "counter jungle a sated person to delay their build"

do you ever see nightblue do that? ever? do you know why he doesn't even consider that? because it doesnt matter

Mathbalnase1 votes

....none of this is at all relevant to the point I was making, or the point you made that I responded to. I have made no claim or argument contrary to (or, for that matter, supporting) these points, nor do I intend to. Please, develop a modicum of reading comprehension.

Very Hard Engage1 votes

{quoted}

....none of this is at all relevant to the point I was making, or the point you made that I responded to. I have made no claim or argument contrary to (or, for that matter, supporting) these points, nor do I intend to. Please, develop a modicum of reading comprehension.

please stay on topic, or find another thread. thread is about taking camps from sated junglers, and team mates who ruin that objective the jungler tried to accomplish. if you dont have anything meaningful to say about that either stop posting, talk to someone else in the thread, or make a constructive comment about it. stop farming.

"warding does that job just fine"

can save you from the gank, yes, but in the end, people still manage lane ganks all the same, or flash etc etc, back/long routes. completely ignoring the vision, and still pulling the gank off because of how ridiculously over extended you were in lane.

Mathbalnase1 votes

I was directly responding to a point you made. If my response was off topic, then your point necessarily was as well.

A ward and subsequent map awareness can tell you when the opposing jungler finishes off the camp, allowing you to time its re-spawn and do it all again.

Again, some reading comprehension would be beneficial, here.

Sir Yamazuki1 votes

{quoted}

you delay them maybe 5mins, tops, (assuming you get multiple camps) all you're doing is forcing them to go gank a lane, and chances are if you're taking camps you have a very high chance to get converged on or they're in a very strong position to gank a lane, and thats even more stacks from kills.

i get what you're saying, but in the end leaving just a little minion alive just isn't worth it, when you kill something you know when it respawns and you can take it again from them so they lose not 1, but 2.

5min of non sated irelia, or more gold for your carry?

5 minutes it's a very long time, that's enough time to win a game honestly. Also, depending on the severity it can be the difference between sating by 18 minutes and sating at 30 minutes.

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