@Riot Are there any AOE spells in development that deal damage based on how many people are hit?

Highfather··1 votes·618 views

For example: 1 Hit: 100% of the damage 2 Hits: 50% of the damage each 3 Hits: 33.333333333% of the damage each 4 Hits: 25% of the damage each 5 Hits: 20% of the damage each

It would probably work best on an Assassin. And it really pushes the Assassin description of picking someone off. Not the current assassin execution (heh) where they pick off a target that's with their team but have some sort of escape so they aren't punished, or they have some sort of reset so they can pick off more grouped targets (sidenote a grouped team should never be afraid of one person).

No, AOE spells of this nature would actually incentivize picking off out of position targets since it's the only way to get their full damage out onto their target would be if they're alone. Naturally, for this mechanic to be effective, it would have to be attached to their main damage spell so that they lose out on a lot of damage if they use it wrong.

I take commissions in RP and any champ that gets this mechanic. xD

6 Comments

Crett1 votes

it shouldnt be phrased like that. make it more like "this ability deals up to 400% extra damage"

itll make people feel better

Kouga1 votes

You realize these abilities exist right?

Kouga1 votes

Karthus Q deals extra damage if only one target is hit Mordekaiser Mace of Spades deals damage to 3 targets, or extra damage if only 1 target is in range Khazix Not AoE, but his Isolation does exactly what you want to do, create an assassin who picks off out-of-position target. He deals massively increased Q damage to Isolated targets.

There are probably others. Eve's ult grants a shield based on the number of targets hit, etc.

Highfather1 votes

Not what I was thinking, really. Karth gets MORE damage for hitting one person, not less for hitting more than one. Mord I don't really know much about, but he isn't super damage oriented (anymore). I'll give you Kha passive, though, it pushes picking people off, just not in the way I described.

Kouga1 votes

Semantics. Karthus' ability is described as "Deals 40 / 60 / 80 / 100 / 120 (+ 30% AP) , double damage to isolated targets" but it could be written backwards as "80 / 120 / 160 / 200 / 240 (+ 60% AP), deals 50% damage if it damages more than CHampion"

Functionally it would be equivalent.

Morde:

Mordekaiser enhances his next attack, increasing the range of this attack by 75 and converting it to deal magic damage and replacing the base attack damage component with a base amount of damage. He swings his mace with such force that it echoes out, striking up to 3 additional nearby targets.

If the target is isolated, the ability deals 65% more damage.

Just saying that these sort of functions already exist, so your original question is redundant. Instead, it could be interesting to base an entire kit around have. Have a skill that deals more damage to isolated targets, but another one that "chain reacts" and deals more damage to groups instead. Give them different tools for different scenarios.

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