What's the point of building damage when you can just build tanky and still burst people?
Title, nerf damage across the board.
Title, nerf damage across the board.
I think your problem is you think bruiser items are tank items.
They aren't.
its not that I think that the bruiser items are tank items, its that I'm sick of being an adc and feel borderline useless cause someone that builds the holy trinity, sunfire grasp and triforce or frozen gauntlet can do more damage than me. tyler1 is an example that showed us during stream a fizz tank fizz, did 20k more damage then their own adc.
I feel that's more a problem with Fizz or assassins than anything else.
Build these items on a mage support and then tell me they are over powered.
Edit: though Sona might make it seem like it because her spell blade proc can't miss.
I played voli jungle yesterday
And I killed the enemy draven with W at 40% health because I got cinderhulk :D
Yea, I know lmao... shit's retarded. I've been playing him a bit, brain dead easy.
One of the major offenders is %health damage, the stupidest sh*t ever invented. Let's have all right base damage that never falls off, becomes better as the game goes on and always deals relevant damage without buying any damage items and let's call it a day.
At least pure base damage with no %health attached to it (think
) falls off terribly hard if there isn't an offensive item to back it up (
things like that)
Name a champion
ekko, maokai, nasus, irelia. Shall I continue? they don't really burst, but they do more damage than the adc most games. It's very sad.
Nasus is a special case. Irelia can't build full tank and still do damage. Maokai's damage scales in a very mediocre way if you don't feed him early.
You may want to continue, because you really only listed one problem champion.
okay what about the rise of the Korean metas, the tank akali, tank fizz, tank ekko. pretty much if theres an assassin that is fallen outta meta, build sunfire, iceborn and get grasp and youre a tank with enough burst to full combo an adc
Those in particular are why I wanted you to continue.
I also don't think the champs are the problem, I think these items are

Volibear, irelia, olaf, pretty much any tank honestly... with the addition of the new masteries a jungle gank is pretty much not even survivable. The extra damage needs to be recognized and compensated for. Building offensively just feels so much more underwhelming.
Fizz with iceborn gauntlet and sunfire
because when you face a dpser with sustain, you just cannot burst through his sustain, at which point your full tank team will do no damage anymore.