I feel like we're beginning to have too much mobility in the game.

TurretBud·5/8/2017, 3:50:13 AM·161 votes·8,579 views

As a big fan of most immobile mages, I find it super frustrating when I'm forced to play against team comps in which literally every champion on the enemy team can force an engage on me. I feel like protobelt was meant to sort of remedy this, but in reality it is rarely built on anyone it was aimed at except for maybe Annie. Most build it on already mobile champions, making them even more frustrating to deal with. Dodging a skill shot with a mobility spell is infinitely easier than predicting the use of a mobility spell & landing a skill shot. Mobility being able to be used both offensively and defensively is also frustrating because you can't punish the mistakes of your lane opponent as easily as they can punish yours.. and often your mistakes can be much smaller than theirs and still be punished because of how much mobility they have.

On top of this, if they have no mana, and are ad, they get free pushing power and can take towers much faster, making mistakes you make have more consequences than mistakes they make.

I'm not sure how to remedy this or... if it needs remedy at all; but that's just how I feel as an immobile mage player, what do you guys think?

TL;DR: Nerf Yasuo

221 Comments

JavelinJoe5/8/2017, 4:06:22 AM39 votes

As a lover of the immobile ADCs (Jinx and Jhin) I agree completely. Mobility is far too common. Every new release (besides Jhin) seems to have some form of a gap closer or other mobility ability worked into their kit.

Big Lincoln5/8/2017, 4:08:52 AM31 votes

Rakan let's make supports mobile too Rakan

Frightning5/8/2017, 5:51:09 AM29 votes

I saw this problem coming all the way back in season 2 with the obvious mobility creep happening then. Welcome to the world of reaping what was sown.

freeloader255/8/2017, 8:08:23 AM29 votes

i'm fine with champions having a lot of mobility, but a lot of those champs dont pay enough for it. if a champion is hard to catch, i expect it to be vulnerable as soon as i catch it. but a lot of the mobile champs got some stupid shield, heal or otherwise "cant touch me" mechanic which is annoying. Riven shield with low cd.LeeSin shield and the ultimate as "fk your engage". Ahri heal and her abilities are pretty much guaranteed hits on close range. Yasuo shield. Ekko shield + heal - ekko might be the worst offender here.

There are champions that are fine in this regard. they are hard to catch but easy to kill as soon as you reach them. imo Vayne s mobility is actually healthy because i really feel that she pays something for it (short range, super squishy). lucians and fizz' mobility kinda fits this aswell in theory, but both champs are build in a way that does cover their supposed weaknesses too well (bc, botrk on lucian, tank/bruiser on fizz) and theyre still hard to kill when you catch them. another type of healthy mobility is the type where you pay something for using it in a bad way. For example resets bound to you doing something good with your mobility. Tristana Khazix or one way tickets Akali Zac .

and then theres the kind of mobility that has build in punishing mechanics if you use it badly in theory but in reality the champs are not punished enough because its extremely easy for them to still keep the control over a situation. Katarina Kassadin Leblanc Zed . the problem with these champs is that its not up to the opponent to punish their mistakes because they can use their mobility wrong and still get out alive due to their mobility being so extremely reliable. if i had to decide, this kind would be the one to get reworked. if a champion is not punished for using his mobility in a bad way, theres something wrong.

ps: i am NOT talking about op or up or general strength of anyone! all i'm talking about is champions kits. its not some kind of coincidence that a lot of the champions i wrote about are in the list of "hard to balance" champs.

tldr: the problematic kind of mobility is the one thats too reliable and where it doesnt matter if you use it in a good or bad way because you arent punished for mistakes. more akali and khazix, less leblanc and ekko!

Sraeg20135/8/2017, 5:38:40 PM12 votes

I feel like we're beginning to have too much mobility in the game.

https://imgflip.com/s/meme/Condescending-Goku.jpg

He's a new one, guys.

fuffychan5/8/2017, 9:13:20 AM11 votes

Beginning? As soon as LeeSin was released mobility creep snowballed to all hell

Tribbles Foxfolk5/8/2017, 5:24:02 AM10 votes

I'm actually trying to think of some champions they released in the past 2 or 3 years that don't have a stupid mobility spell that only succeeds in making them frustrating and annoying to play against. TahmKench No mobility, but has his own share of frustrating mechanics. (Like the stupidly high damage on his Devour) Xayah Technically no hard mobility, but her ult still makes her invulnerable, deals damage, and sets up a free 6-Feather E nuke. Oh and she can still move and Flash/Heal as normal during it. Bard Once again, no "hard mobility", but has his Magical Journey, which is a pretty damn good escape for an "immobile" champ. Jhin Another one that lacks "hard mobility", but still has a near-permanent Ghost, a snare, and an irritating slow, so he'll still kite the hell out of you. AurelionSol The only one in recent memory that lacks any true mobility garbage, IMO. His E is so unreliable and easily broken that it doesn't really do much except get him into lane faster. Still, ignoring terrain is pretty crazy. Taliyah No real hard mobility, but ult is still a really big movespeed buff.

On the other hand, I could spend a half-hour naming off champions with a piece of strong mobility, usually unnecessary, somewhere in their kit. Rakan W is basically a Flash with Yasuo Tornado attached. E range is low enough (without Xayah) to be forgiven. R is just a stupidly high movement speed buff with a mass Ahri E. Xayah Special shoutouts because of that damnable ult. Think you caught her out of position? Nope! She just ulted and did like 700+ damage because of the free Feathers her ult inexplicably sets up for her E. Camille E can go straight to Hell where it belongs. R shows that Riot has a major hard-on for invulnerability-granting dashes, especially annoying since it's a far superior Jarvan ult. Ivern Q is one of the hardest engages in the game. Snare one poor sucker and 6 champions (5 + Daisy) are gonna make sure that he's not getting up. Kled I can forgive this one since his entire kit forces him to go all-in, so he needs a little something to stay stuck on his target. Illaoi Her W has a low enough cooldown as it is with all the CDR in the game. Does she really need her ult to reduce it even further to a BASE of 2s? (2s * 0.6, or 60% of the base cooldown to account for 40% CDR, = 1.2s CD if she ulted) Kindred Somewhat forgivable since her Q is rather useless on its own and messes with autoattack timers in a fierce way. Still a LOT of dashing to deal with. Ekko I still have PTSD from Ekko in his prime. I can't even begin to describe the hate he inspires in me. Moving on before I punch someone. RekSai Dumpstered, retooled, gutted, and dumpstered again because of how much presence her Tunnels + R gave. Definitely has too much mobility. Kalista The only champion in the entire game that has a 0.9 AD ratio on autoattacks. Gutted over and over because of how stupidly busted her passive was. People warned Riot, and Riot didn't listen. Kalista paid the ultimate price for it. Azir Shurima Shuffle. Enough said. Gnar Actually is necessary since his kit pretty much revolves around Bounce-Hopping off a minion into the fray. Annoying? Yes, but needed.

I could keep going on, but I think the OP's point rings painfully true. This doesn't even account for reworks, which would add Galio Warwick and Fiora to the "annoying mobility" list.

xJLx MCHammer5/8/2017, 4:24:17 AM10 votes

Totally agree

This new champs and rework all have the "kit"

It's like riot decided to make sure they all have mobility. Then riot choose from a basket of -Insane ult -Long passive -True damage

Pick one.

It's like..Why can't you make a champion anymore who doesn't have these crazy mobility spells. Playing Karthus or other champions who lack any self peel, you really start to see a trend.

Illâoi Evê Siôn5/8/2017, 1:40:31 PM9 votes

[deleted]

LordGeovanni5/8/2017, 5:52:53 AM9 votes

Beginning?

Sire Hippington5/8/2017, 2:25:14 PM9 votes

I feel like** we're beginning **to have too much mobility in the game.

Were'r beginning? We're way past that point. Mobillity is an issue that is complaint about since season 2... Though mobillity creep is not a standalone issue, it's simply a part of powercreep. High ranged damage and high cc(peeling) made it so melees need more mobillity to funktion, more mobile(and bursty) melees caused ranged champs tp get more safety mechanisms(includeing mobillity on rnaged), safer rangeds lead mean melees need even better gapcloseing and the circle goes on.

Scary Door5/8/2017, 2:29:59 PM8 votes

If this post were written in 2012 (which it was) then it would be accurate. Today, we are long past the point of no return in terms of mobility.

Unfortunately, mobility rules the Rift now.

Penns5/8/2017, 9:08:20 AM7 votes

Well mobility is just fun and more exciting. Its not like it makes immobile champs unplayable, there are probably more immobile than mobile meta mid laners.

Komoriri5/8/2017, 12:38:26 PM6 votes

I feel like we're beginning to have too much mobility in the game. I feel like we're beginning to have too much mobility in the game. I feel like we're BEGINNING to have too much mobility in the game. we're BEGINNING to have too much mobility we're BEGINNING BEGINNING

???

Knalxz5/8/2017, 5:14:35 PM5 votes

Kind of late toe the party, especially after Kalista was released it was pretty clear that mobility was becoming a problem.

SpecterVonBaren5/8/2017, 5:28:15 PM5 votes

Beginning? Dude; we passed the beginning of mobility creep a long time ago. Were smack dab in the middle of it now.

Kingnewgameplus5/8/2017, 11:54:11 AM4 votes

Beginning

FourVsFive5/8/2017, 7:10:37 PM3 votes

There is a reason why flash has a 5min cool down yet champions that are super mobile get flashes every 10sec or so. How to solve this is to increase base movement speed on champions with low mobility.

Cosmic Warper5/8/2017, 8:03:17 PM3 votes

Beginning? There has been too much since s5, and it only got worse

SkZ DoPe5/8/2017, 6:24:02 PM3 votes

i main ADC, every time a Syndra uses R im dead even if she missed every other spell in her kit, same goes to Orianna but atleast you need to hit Q, Annie has less skill requirement than a puzzle with 4 pieces, Lux you can dodge every Q she trows at you for 20 mins but if she hits one you are dead from 100% to 0 in one combo.

as ADC you deal the most dmg by far in terms of dps but how "unfair" it feels to get deleted by someone is the downside of that role.

Sasogwa5/9/2017, 4:41:24 PM3 votes

we're "beginning" to have?

XxDRAGONsAK47xX5/8/2017, 6:40:02 PM2 votes

Used to main Anivia. But since ever since her nerf to her R+E combo she's been made very hard to play...

Slowest skillshot in the game, in a game where over half the champions have dodge or teleport abilities. Its kinda hard....

So I gave up and moved to fizz. Anivia just doesn't have any mobility or any real way to win.