Why Dynamic Queue Cannot Be Competitive

TurretBud··31 votes·1,814 views

I'm continuing off of another thread I made, where I used normal games as an example, but I just ran into another great example in dynamic queue today.

http://image.prntscr.com/image/92e122802de346b690d2162a85a7724d.png

The colors represent who's most likely queued together, I'm not entirely sure who was queued on my team, Renekton said he was a solo, but I'm almost certain he wasn't, wouldn't really make sense if we had two solos and a trio against a trio and a duo and had an mmr disadvantage.

Anyway, it started out by my team discussing using Skype in the pre-game lobby, no usernames were exchanged, so I assumed they were queued together. The game turned out to be a complete and utter stomp, mid was camped from minute 3, our jungler had no idea what he was doing, bot lane got 4 man dived a couple of times, top just sat top. As mid laner, I was centered on the action, and felt completely helpless after they started roaming around in 2-3 man groups, my lane never even showed up after 10 minutes, he just roamed with the jungler and farmed up kills.


Awhile back during the round table discussion, there was a graphic Riot showed that portrayed their intention of equaling the win rates of solo queued players with the win rates of dynamic queue players, a 50% win rate for both groups of players. This by definition is fair however, in practice, most of the time these games result in complete one sided stomps. I mean, this 50% win rate could be reached very easily by just having stupid skill gaps between every other team, but that still doesn't make the game enjoyable or competitive.


Communication between roles also isn't considered in match making (as far as I know), so if you say have a triple queue of bot lane + top lane, and another of top, jungle, and mid, even if they're both equally as skilled, the communication between the entire upper portion of the map is far superior than communication with bot and top. One of the reasons I stopped jungling completely this season is because of the enormous disadvantage I'm put at when I'm queued against a jungler who is queued with people on his team, being a solo jungler with a 4 man is a freaking nightmare, especially if I don't know they're queued until I attempt a level 2/3 invade.


Games like these are extremely demotivating, and the outcome never feels like an achievement. Even if Riot is able to balance the win rate of dynamic queues and solo queued players, these games will not be enjoyable, or competitive in nature. You need to focus on making a competitive environment, skill disparities between the same roles need to be low, and queues need to be equal on either team; this is however, impossible to do without making queue times absurdly long, I don't know what the solution is, but working towards a 50% win rate is most definitely NOT the correct path.

TL;DR: Communication cannot be a calculable constant, trying to balance the value of communication with mmr difference for playing against solo queued players simply isn't a fair or competitive way of handling matchmaking. The optimal 50-50 win rate between solo queue players and dynamic queues will NEVER represent a fair & competitive game. A 50% win rate does not necessarily assume a competitive nature or an enjoyable environment.

12 Comments

KING ATTILA14 votes

Dynamic Queue has ruined the competiveness AND fun of League...

Elikain1 votes

I'm willing to bet that the fun you've been having with League has long past gone and that DQ is nothing more than a scapegoat for you to blame all the faults of League on.

JerulEon7 votes

This shit is so common I've almost given up on ranked altogether and just playing normals. It just infuriates me that I can't get players in a single tier all in one game. Skill ranges can go up to 5 divisions and it sucks.

Jet Sett3 votes

I read the title as "Why Dynamic boost cannot be competitive" I don't even know how because I don't absolutely hate it, though i don't think it's fair to solo players, and I don't feel I can get the proper solo experience I want to in ranked now, which sucks since I didn't get the chance after joining late last season.

l2KK091gqY3 votes

tbh you hardly ever face smurfs or full 4 mans. You prob think they are in 4 mans bc you are bad, i have seen teams beat 3 and 5 mans

TurretBud1 votes

No, most likely my team was a 4 man and theirs was a trio/duo queue, or a trio and two duos. I'm saying that making a fair game with queued players is much more difficult than simply making solo queue players and dynamic queue players have an equal win rate. If you over-compensate for the value of communication, say a silver 5 man vs all solo plat players, the game will result in a stomp, and visa versa, if you have a 5 man vs solos at the same rank, the game will most likely be a stomp. And because the value of communication varies, you cannot simply evaluate teams based on the same standards and expect fair gameplay.

Orangesilk3 votes

Confirmation Bias.

You don't actually know who is queued together, you're just looking at super circumstancial evidence from a one-sided game and blaming it on premades. By the very nature of this new season games have become extremely snowbally, easily leading to clusterfucks like this. Anyways, even before this season and before dynamic queue, one sided stomps were VERY common, this is why, before dynamic queue, the pleas for an improved matchmaker were what everyone was crying about.

TurretBud2 votes

Nah, the enemy team had 3 players with the same club tags.

Vanjie2 votes

There you go, Red named morons. There is yet again more proof that your DQ is not working. This is just one thing. The entire process of playing against teams as as solo que players is disgusting in itself.

Draaaaaavéééééén1 votes

Conclusion please, im super draveazy to read this.

bloodybadger11 votes

this isnt even bad... at least find a good example to support your claim qq

Elikain1 votes

The communication between players is compensated by them being matched against higher ELO opponents. Disparity between teammates has always existed in Leauge, in S5 i've literally come across teammates who knew perfectly when and where to engage which resulted in stomps on our side and also teammates who did everything opposite of what was better for the team.

This disparity always existed and will never be eliminated. There is no perfect solution to getting completely fairly matched against someone as everything is a "best" approximation to your skill level translated into MMR. Because there are no perfectly controlled environments and accurately quantifiable variables.

SQ had the exact same frustrations - an excuse called ELO Hell. Except now, ELO Hell doesn't exist and premades lose or win games and they are the reason people cannot climb anymore. Before this, it was exactly the same problem but individual people (or just one person) made the game unwinnable.

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