PATCH HISTORY:
Patch 9.6
Q stacks correctly and increases damage.
We're givin' the pony an extended-combat buff to help out his more bruiser-y builds (not the ones where he rushes out of Fog of War to one-shot you).
Q - Rampage
ANGRY Deals 10% additional damage per stack of Rampage
Patch 9.4
Q cost, E cooldown decreased.
We're giving Hecarim some light performance boosts in his early game to help him stirrup the competition against others.
Q - Rampage
COST : [32/34/36/38/40]
⇒ 28/31/34/37/40 mana
** E - Devastating Charge**
COOLDOWN : [24/22/20/18/16]
⇒ 20/19/18/17/16 seconds
v8.16
Q base damage increased at later ranks. Q damage ratio increased.
Hecarim is pretty weak currently, but we want to be careful about how we buff him. A bit more extended dps should help him shine in the mid-game without making him into a one-shot monster.
Q - Rampage
BASE DAMAGE : [55/90/125/160/195]
⇒ 55/95/135/175/215
DAMAGE RATIO : [0.6] ⇒ 0.7 bonus attack damage
v8.7
W healing increased.
A melee champion who likes to build semi-squishy needs more durability in his kit if he's going to cut it in a sustained teamfight. More healing from W should help Hecarim turn his trot into a gallop some games.
W - Spirit of Dread
HEAL : [20%] ⇒ 30% of damage taken by enemies
v7.22
BASE ARMOR : [26.72] ⇒ 36
BASE ATTACK DAMAGE : [58] ⇒ 66
Q - Rampage
BASE DAMAGE : [50/85/120/155/190]
⇒ 55/90/125/160/195
E - Devastating Charge
MIN BASE DAMAGE : [40/75/110/145/180]
⇒ 45/80/115/150/185
MAX BASE DAMAGE : [80/150/220/290/360]
⇒ 90/160/230/300/370
v7.17
E no longer ticks down during R’s charge. R fear duration now scales with distance traveled.
As an undead rider, the idea of Hecarim riding his opponents down is quite compelling. At the moment, it’s very common for Hecarim to ride up to somebody, then ult from point-blank range, which just doesn’t feel very horsey. To give him that good cavalry feel, we’re tweaking his ultimate—and the way it interacts with Devastating Charge—so he can feel better about aggressive, long-range engagements.
E - Devastating Charge
CAN’T STOP WON’T STOP Duration no longer ticks down during Onslaught of Shadow's charge
R - Onslaught of Shadows
FEAR DURATION : [1 second]
⇒ 0.75 - 1.5 seconds (based on how far Hecarim traveled with his Spectral Riders)
v6.15
Attack damage and Q damage down.
For a sustain tank who scales hard into the late game, Hecarim is pretty strong from the get-go. Currently, he's farming up and scaling a bit too quickly, letting him burst targets without having to build much damage. Hecarim should have to trot before he can gallop - we're reining in his base damage to make him invest in damage if he wants to one-shot people.
BASE ATTACK DAMAGE : [61.37] ⇒ 58
Q - Rampage
DAMAGE : [60/95/130/165/200] ⇒ 50/85/120/155/190