Nearly 1/3 of Kog Players Went AP Before the Latest Reworks
Give me back my AP Kog. It's why I purchased the champion. I wanted one truly godly late game poke mage. He has so much counterplay via split pushing, engages, dodging, shields, heals, stealth assassinations etc. Why was he gutted after being viable as AP for so many seasons? I want AP Kog FULLY supported for every ELO bracket like he deserves to be. He has a completely different playstyle and attracts different players than AD Kog. He's not a gimmick like AP trist was. His whole kit has AP ratios and makes sense with AP. I don't even care if his winrate isn't good since he's actually difficult to play well but it feels like he's not even good for people who put a ton of work into him. AP Kog was supposed to be the late game terror of the rift with godly poke + burst late. Idk what you need to do but that .2 AP E nerf was total BS... in the same patch as the Rylai's nerf too. He wasn't even played competitively at that point and nor was he picked or banned almost at all in ranked. I'm really annoyed by this. I purchased Kog SOLELY because I loved his AP playstyle. At least with shit like trist she's still somewhat similar in how her kit works but my champion was basically deleted.
AP Kog late was the ONLY surgical poke champion with solid DPS vs tanks due to W, fantastic burst if he can get picks and decent poke from a crazy range (the most fun and difficult aspect of the champion). Ziggs and Xerath are just not for the same thing. Xerath has conditional crazy range but no DPS vs tanks. Ziggs has pretty bad range relative to both since his Q almost never hits if it bounces more than once and even in that case, it would just be blocked by tanks. His late game is alright but nothing special. He's just very different and also a champion I enjoy. No one does what AP kog did and AP kog himself now doesn't seem to do enough late game for how easy he is to shut down early, dive, etc. He's only really decent if you have a ton of CC to get them lower and keep abilities chained on them. For example, if you have a malphite who can ult. and then you clean up, that works fine assuming the game is somewhat even.
Again, if you do not want to support AP kog exactly as his kit is now, think of ways it can work while keeping those late game fantasy elements fully alive. Just never nerf his range/ability to chain ult. and damage. His ult. is already nothing like what it used to be. This is the reason I like the champion. Hell, I'll even take a hit somewhere else to make this ability as strong as possible. For example, perhaps its AP ratio can be weaker at 6 and then grow at 11, 16.
Q
E just of the top of my head in like 1 second.
was nerfed was because Riot felt it was unhealthy when he would constantly hit you with R +
so you would have a bad time getting close enough to fight back. I remember I posted about it a long time ago asking why did they nerf AP kog because of how he played with
+
which basically did the same "unhealthy" thing.