Celerity Was Overnerfed

SirPurrr··50 votes·14,923 views

Bring it up to 2% MS or even 1.75% and it'll be fine again. At the moment, even champions with MS boosts often perform better with Absolute Focus.

29 Comments

Metal Janna41 votes

Cut the adaptive AP/AD bonus, free up the rune's power budget for the actual reason people take the rune: MS!

Critmaster Garen28 votes

{quoted}

Cut the adaptive AP/AD bonus, free up the rune's power budget for the actual reason people take the rune: MS!

this.

they should just revert it to 3%

Killer of Night92 votes

If they gut the ap/ad I hope it would be 4%

True Garen4 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=PvoiAbY8,comment-id=00010000,timestamp=2018-08-25T23:02:53.339+0000)

this.

they should just revert it to 3%

For some reason, Riot has become very stingy about early game MS buffs. For years, %4.5 MS Quints were fine. This year, they started Celerity at %4, to replace the old runes, then quickly brought it down to %3. Currently it adds ~5MS lvl 1 for most champions, about as much as Coin. Not enough to actually proc itself.

Theoretically, with the new runes, one could start with Relentless and Boots. If Celerity gave %3, You could actually start lvl 1 with ~ +50 flat ms... which is probably broken somehow.

Velasan1 votes

{quoted}

Cut the adaptive AP/AD bonus, free up the rune's power budget for the actual reason people take the rune: MS!

Agreed, I don't need the rune to give fat amounts of damage I just want the move speed. That was the whole point of taking it.

fƒ151 votes

tbh if they cut the current damage by 50% and give 5% movespeed I'd be more willing to take it

Fisher No Chains21 votes

The problem wasn’t celerity itself but instead the other two options being overall garbage.

Transcendence takes way too long to be effective in an early game oriented meta, it should give 1% CDR per level and maybe some champs that used to take scaling glyphs would start to use it (Riven comes to mind).

Absolute focus is just a poke rune. If you’re an artillery mage take it, otherwise don’t. Not sure how it could be improved.

rawiazam16 votes

[{quoted}](name=Fisher No Chains,realm=EUW,application-id=3ErqAdtq,discussion-id=PvoiAbY8,comment-id=0002,timestamp=2018-08-26T00:01:39.048+0000)

The problem wasn’t celerity itself but instead the other two options being overall garbage.

Transcendence takes way too long to be effective in an early game oriented meta, it should give 1% CDR per level and maybe some champs that used to take scaling glyphs would start to use it (Riven comes to mind).

Absolute focus is just a poke rune. If you’re an artillery mage take it, otherwise don’t. Not sure how it could be improved.

make the ad/ap fade while you're lower and not dissapear is one way

Dog of Pavlov1 votes

Wait 1% CDR per level is actually such a good idea... why didn't they do this. If they really want it to be something "unlocked" at level 10 they could do it so you gain 0.5% CDR per level and then at level 10 you get an extra 5% CDR to become 10%.

Leto GT1 votes

Transcendence is used a lot. Works perfectly fine with current ap builds. I would consider taking celerity if it does gives that 4,5% mov speedy old quint used to give. Idc damage at all.

RainXBlade1 votes

If it were up to me, Absolute Focus needs a lower HP threshold (let's say, 45-50% HP), but give it lower stats at the level 1, but much higher stats at level 18 to balance it out.

Colton1479 votes

Hecarim needs direct buffs instead of an indirect buff. item 3070

rawiazam11 votes

{quoted}

Hecarim needs direct buffs instead of an indirect buff. item 3070

press f to pay respect

hhaavviikk6 votes

{quoted}

Hecarim needs direct buffs instead of an indirect buff. item 3070

but how do you buff him without making him even more obnoxious? I play assassin hecarim allot and I doubt anyone likes to get 1 shot before they can react to a 800-1000 ms pony charging at them

Killer of Night91 votes

Make him able to use more Q giving him some form of tankyness. just a bit of armor by lv or hp by lv. They can take out some damage from his E to do that but at least he can do what he should do.

Velasan1 votes

{quoted}

but how do you buff him without making him even more obnoxious? I play assassin hecarim allot and I doubt anyone likes to get 1 shot before they can react to a 800-1000 ms pony charging at them

Well, that's kind of Hecarim in a nut shell right? He is a very opportunistic jungler who thrives on diving into low targets when they can't run away from him. AP Nunu works the same way, and Khazix. It just depends on how much damage they can do while the enemy can't run that makes them OP vs just ok.

Ifneth3 votes

The problem with %MS is that everyone wants it. It helps literally every champion. Unless it’s so tiny that players would rather have more CDR later or conditional poke, Celerity would become mandatory.

Fury Reaver2 votes

Then nerf Absolute Focus.

Somber Rites2 votes

I think Singed was abusing it, and that's why it got nerfed.

Then of course, there's people using it for the free extra damage, so just like every other rune, it should be focused on utility, not power.

But it's not like the current balance team can fathom that.

Escheton4 votes

[{quoted}](name=Somber Rites,realm=NA,application-id=3ErqAdtq,discussion-id=PvoiAbY8,comment-id=0006,timestamp=2018-08-26T15:23:21.789+0000)

I think Singed was abusing it, and that's why it got nerfed.

Then of course, there's people using it for the free extra damage, so just like every other rune, it should be focused on utility, not power.

But it's not like the current balance team can fathom that.

How can a champ that used to run ms quints "abuse" celerity? It was literally made for him.

TheMinez1 votes

Well some of the time he ran spellvamp quints instead of movespeed quints

Escheton2 votes

{quoted}

Well some of the time he ran spellvamp quints instead of movespeed quints

the two had like a 5% winrate differential tho

fƒ151 votes

RIOT NEEDS TO SEE THIS COMMENT THIS IS WHY DAMAGE RUNES GOT TO THE POINT THEY WERE

FixHealsRemoveGW2 votes

Stop the "too much damage/ Riot never listens to us" narratives if you want reasonable changes.

Nausicäa 2 votes

The problem is that there is already a lot of mobility/move speed creep in this game, which is why i think they lowered the MS, with high MS its too good not to take most of the time.

What they should do is find a way to balance it so it gives more MS to low movespeed champs and less to champs with already high MS.

Sexy Jack Rabbit1 votes

They could just rework it to be a more niche rune instead of "Pick this one instead of the other two"

Janakin1 votes

Or just nerf absolute focus as well ...

[slayer-jinx-unamused]

Lush Father1 votes

And their compensation buff to Hecarim was 10 damage on his Q.

Lol.

fƒ151 votes

Yeah unless you get 3 ocean drakes for your team celerity is problematic

More from Gameplay

More by SirPurrr