Steraks on melee only is unfairly nerfing proper itemization on three specific cases
Hey guys, while I understand that on certain adcs steraks is being abused I would like to state that there are three champions in the fighter category who are negatively impacted by this change
the first champion that comes to mind is of course urgot, of which this is considered a core build item, while the champion could be effective without it He would lose a slot of AD+HP itemization which would force him into a much squishier role or would cut his damage, steraks is a very central part of the general urgot build
The second would be gnar, who also finds this item to be core on many builds, it is important for his mega form but making it useless on his ranged form would be quite frankly very negative on a champion who isn't overpowered.
Finally, we have a bit more of an outlying case, the case for intended jayce. Jayce was orginally intended to be a bruiser champion, more of a triforce user, and someone who uses more of his melee kit than he currently does. While it is more common to see a jayce who plays the game running double or triple lethality, this build is actually a non-intended build that works as a side effect of Lethality itemization. While it is powerful on him I am generally convinced that riot will eventually target lethality on jayce for its fairly negative impact on gameplay, at which point he will naturally fall back on his bruiser gameplay style IF it still exists. Bruiser jayce is a significantly more balanced and well rounded approach to the champion but items like steraks would be core on him in that regard
While the item needs to be hit from the perspective of certain marksmen I don't see the restrictions needing to hit these three champions, as they all benefit from the item in a healthy way and use it as intended
is already quite mechanically intensive, but at the same time
and
are all balanced around being mechanically-skill intensive WHILE still maintaining a fairly balanced state.
shield when he's about to die and give him 1% more to do than simply out-poking any melee toplaners and proceeding to crap on any squishies later in the game with
and the like.
on him. . .