The Way Players Act Towards Supports Is Why No One Plays Support, Not The Role Itself

Xonra··4 votes·410 views

I'm seeing lots of comments about how it is hard to get S rank on support recently (which to be fair is true), and how it isn't "fun" (which is subjective as I find it fun), but I don't think it is a problem Riot can fix to make support more attractive as a whole.

It is the mentality that others have towards supports (partially due to how they've been handled by Riot up to this point and in the pro scene) that makes it a frustrating role to play, especially coming from other roles.

  • As a support, you are told you are babysitting someone else in a lane. Right off the bat, you are told, you aren't important, the ADC is, and that is before you even walk in lane. Is is your job to peel, engage, ward around your lane (with their help if they bother), and make sure you take none of the gold, and none of the kills (though the last isn't a "rule" so much as something that is likely to put your adc on tilt).

  • Because of the responsibility you have, everyone basically relies on you without realizing it, which means you also have responsibility with more blame and little to no praise in return (That includes from the game itself).

  • If you play a tanky support, you are likely to die a bit more than some, but you will get blamed twice as much because you are support. Take a game I played last week as an example. I twice had to full on flash in front of an Annie (wasn't the Annie's fault) to essentially "take the bullet" so they wouldn't get Blitz hooked. In turn, the Annie called me a noob, my adc flamed me for the next 15 minutes for "not knowing how to dodge Blitz hooks", and despite how many times I would save people by turning and taking one for the team to save 2-3 people, I would get yelled at for being "caught out" and so on.

The support role is still seen as the "bitch" role, pardon my french. There are tools in the game Riot has provided so others can't use the excuse for "no room for wards" and still people expect the support to ward. You are expected to take one for the team, but still flamed and blamed for doing so. You could be the one reason your team didn't get aced or did ace the enemy, and you will be the only one getting zero credit. This is by NO mean a "poor support" issue, because it isn't. It is simply a fact, and I imagine if some of us would admit it, even when we do play support one game, the next, even we are at fault for that mentality time to time without realizing it.


tl;dr that probably needs a tl;dr

While not on purpose, Riot, and the game itself has taught players that the Support role is expendable, can't carry (neither of which are true), and you are less important (you aren't supposed to get cs, have to work on less gold, have the biggest responsibility for warding, least damage, little to no kills, and even less experience by far), then turning around and putting further pressure on your shoulders to babysit an important carry in lane.

Sure Riot doesn't believe Supports aren't important, and not even all players do, but the way the support role is handled makes it feel less important than others, as the announce doesn't call out when you save a teammate, it calls out "double kill", you don't get credit for objective secures, the guy with smite does (not counting turrets in that). The game has conditioned players to hold up specific things as "important" by highlighting them visually and audibly, so players themselves now treat the support role as unimportant (unless they have played it enough to know better).

It isn't just the systems, the bad grading system that now decides if you can get an S rank for mastery 6-7 (no deaths, double digits assists, A- for example), or the lack of...things (gold, exp, items, etc). It is the way the role is treated by other players, who hold the role to a higher and lower standard all at the same time (higher because they are needed, but lower because the selfless acts are usually mocked as "bad play" not "saving teammate").


tl;dr for real this time:

It's our mentality as players that has to change first, not the game systems. While the systems will help, if players mentality about the role doesn't change, then all the system changes in the game won't ever help the role become more popular. Most players in every game (not just LoL) are selfish gamers, and the Support role is THE least selfish role in the game.

6 Comments

Frankey882 votes

honeslty when I adc I'm happy with support taking some cs or kills like if I'm gonna die I would rather the support make it a 1 for 1 than them getting a free kill. And I I cant get to a minion in time I would rather the support gets it. I try to help our with wards and thing because I also have played support and know that its hard as shit to keep river warded without sightstone. Really support role comes down to who your adc is and if they aren't a douche. I really only get pissed at my support if they are intentionally taking kills and cs, like I'm about to kill a minion or a champion and the support will attack them even though it is a free kill

Mr Broken Wings1 votes

Nope has nothing to do with it for me personally. I dont care what my team tells me, there is a mute button. Supports cant solokill anything, it suckz to see the enemy adc ignoring you completly or the bruiser just because you are dealing no damage ( thats why people pick stuff like zyra as support, you dont want to be completly useless in later stages of the game). You can give your adc 5 kills in lane, if he is an idiot hell throw his lead eventually and thats just frustrating, I dont want to rely completly on my team so I dont pick support and a lot of people share this opinion.

Xonra1 votes

@Mr Broken Wings

You didn't exactly disprove my point as much as add something on that could have been added which is: Some people just don't have the mentality to play support.

Your entire argument was "I don't like how my team treats me" and "I don't want to have to rely on my team" which is essentially two things I said, despite you saying "it has nothing to do with it for me".

You not only echoed the statement of not liking how non-supports treat the support role, but also pointing out that you aren't a team player, and are likely to have a more selfish mentality, as you don't trust your team to carry (meaning you'd rather be the one to carry and not help someone else carry, which is sort of the opposite mentality to have as a support).

Not sure why you in turn down voted when you exactly agreed with what I said without realizing it lol

Xonra1 votes

The opinions are fine, but why downvote? Impossible to have a discussion if people just downvote because "no I don't like support". Why even comment then?

bottledpoop1 votes

Im a support main this got me thinking. I only put up with the way the community treats supports because I love helping my team and I think I kinda like not getting credit for making plays while getting flamed for the smallest mistakes. I think I like what it means as a role to me. Humble, selfless not glorified and not special. I feel that maybe Im just totally comfortable be a "nothing" role devoted to helping others. So yeah I think part or the charm for me is being like the unseen hero. Thats probably just me though.

Dehitay1 votes

While the negative reaction of other players might have something to do with why some people don't want to support, I think the real problem is more the lack of impact or reward they have. Riot took the right step in adding support items and sightstones, but I still don't think it's enough. Especially since they've taken away things that supports could really use.

I'm not sure if you remember, but there used to be a mastery that allowed you to get more gold upon assist streaks. They took that away cause champions other than supports were using it, but it was so very important for supports! This could easily be tied into support items so that you can get more gold on assists again. Or at least some form of reward for assists tied into support items.

There's also the support runes which have been completely neglected. The gold per 10 runes were already not impressive, but then Riot significantly increased passive gold generation making them completely useless in comparison to other runes now. And then experience bonus runes don't do much more than put supports on an even playing field with other roles in terms of experience.

The only support stat that's advertized and the end of game is healing done. And that only applies to a handful of supports. Supports get crap for credit for the hard work they do in comparison to other roles. You don't see any stats for wards placed, wards destroyed, time enemies spent CC'ed due to player, damage shielded, time allies spent buffed due to player, and all the other stuff supports do to help win the game.

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