I find it ironic that some of those defending this severely flawed system are saying 7 games are a toss up. You need to win the other three games to get 65% wr and rank up. Or you win 40% you lose 40% and you fight for 20%. If you are only having a serious competitive game 20-30% of the time that shows how seriously bad the system is as it stands.
I think a lot of the problems that cause rants, other than just having such a high percentage of non-competitive “coin flip” games is that it tends to run in cycles. You can get a hot streak and win 7-8 out of 10 then all of a sudden bam. You can’t even get a competitive game for a whole weekend even though your still playing well personally.
To further the point in how bad the ranking and mmr systems are, when you watch or read “how to rank up” videos or post the first recommendation is to op.gg your team. If “dodging” is first step you need to take in ranking up the system is seriously flawed.
The second recommendation to ranking up is to only play certain rolls. That show all rolls are not created or valued equally by rito. This means your personal skill has little to no value on your rank. It’s also part of the reason why there is a need for autofill. Everyone needs to play the rank up mode of the moment. The system needs to incorporate a players personal skill at all positions into its ranking system.
Sticking with the how to rank up guides I’ve seen many suggesting not to play ranked during high troll time. Many weekends or summer. Again showing there is a huge problem with rito controlling it’s games. Yes rito can do things to help reduce the trolls. They just don’t because it would take some effort that doesn’t directly lead to income. No one thinks of the indirect income that is lost due to so many players having a negative game experience.
Last thing I want to touch on for toxic players and player currently under punishment of some sort. It was suggested they be banned from rank while the time is being served. The issue with that as stated was then it hurts the normals. Well I would suggest that they don’t get into normal normals either. They would joun up for normals, but then the system would identify them as “under punishment” and put them into a separate group to play with other under punishment players. Yes that might give longer queues but you know what, they are being punished and longer queues will have a larger impact on player behavior than not being able to chat ever could hope for.