The AFK farming problem
There are AFK farmers in games. They just farm the jungle and you ping them to take turrets but they won't push or join teamfights, they will just clean up after the team is already dead, and then go back to jungling instead of pushing lanes.
They have high KDAs because they only go in on low HP enemies, and run away whenever there's an actual fight. Then they continue jungling. They never join a teamfight. You can identify them because they will have an average of about 1 assist per game (because they never join teamfights) but a lot of kills and CS from AFK farming. They will have very low deaths because they only go in on low HP enemies after the team is already dead. They will also purposely let teammates die if they think that it means they will get the kill instead of the assist, or sometimes for other reasons.
I lost a game because of one of those AFK farmers. Reporting them doesn't even help because it's an automated system and doesn't see what theyre doing. Another problem is that champion masteries encourage this behavior. That troll that lost us the game? Got an S+.
I didn't post this under player behavior because there are 2 parts of this: Gameplay - champ mastery system, the current state of the game (too team reliant, hard to carry 4v5, etc) and player behavior - the automated system not identifying afk farmers, selfish attitudes in league of legends
And I think that gameplay is overall a more suitable umbrella for both of these problems since this affects games that people play in.
Proposal to fix the problem: 1 way to fix this is to include a champion mastery criteria where they measure the amount of time you spend around other champions and participation in grouping if they're not splitpushing. For someone who is split pushing, prioritize their turret damage over everything else. If someone is splitpushing and fail at actually getting turrets, then they don't deserve an S. And if someone is not splitpushing they should be with the group.
Other solutions: Make turret damage a visible stat again. Include turret assists as another stat that way not only the person who gets the last hit gets credit.
