Additional Major Rune Ideas
Precision: 4th Rune- Every two auto attacks on enemy champions increases range by 50 units, capping at 5 stacks. Lasting for 3 Seconds. Refreshing every time you auto a enemy champion.
Good for Jinx (rockets) ,Sivir (W), Lucian (Passive). Does not work with Hurricane. Stacks with Rapid Fire.
Domination: 4th Rune- Your abilities deal 5 + .15AD + .1 AP adaptive damage per tick, ticking once a second for five seconds. Additionally your spells slow for 20% every 90 - 45 seconds.
Good for Brand, Cass, Malzahar, Jhin.
Sorcery: 4th Rune- Procs once you damage to the same enemy three times within one second, dealing 10 (+5 every level) + .1 AD +.075AP true damage every 45 - 20 seconds.
Scales better than Electrocution, with worse early game. Good for mages that want to try to instakill a target. Like Syndra or Ahri. Tried to find something that wasn't too overbearing that wouldn't devalue the other runes in this category. It is hard to come up with something when pretty much everything is taken for damage in the two trees combined.
Resolve: 4th Rune- I have No Clue :D You bruisers tell me what you want.
Good For Nothing Theorex.
Inspiration: 4th Rune- Adds a passive ability to trinket. Reveals all invisible units (wards, skills (teemo shroom, shaco box, etc), and champions) within sight range for six seconds. Ability will trigger, if a champion goes invisible while in range or enters vision while invisible. Ability will not trigger on wards that were already placed. Will only trigger on newly set wards and skills. Cooldown when ability is back up is every 60 seconds.
Give me some feedback.