@RiotRepertoir Any Chance Yas Could Receive Some QoL Buffs For Q?
(This is a bit similar to what I had going on in my old post that I since then have deleted since I realized I got off track with the real point(and missed a r in your name, I do apologize.) (Do hope Ren's being looked at although.) Hello Again, I have deleted my old post and remade the post, however, I have made it one topic, and have fixed my focus to the real issue. The real issue i'd like to talk about is Yasuo's Q, and the fact not only is it a ability, but also an auto attack. And about his attack speed issue. Anyway, let's get right into it with the attack speed issue.
So as much as Yasuo holds a somewhat good winrate, I do feel like his playrate is suffering as time goes on, and I believe this is in part due to some changes back then. As mentioned in my deleted old post, Yasuo lost the attack speed runepage he would usually run to make up for the lack of base attack speed he had to have Q up more often. However, with the new rune system, the issue is that his Q level one is almost 3.5 seconds if you run defensive, or 3 seconds even with Domination. Less than I expected from a personal view going forward. I do feel like his Q cd attack speed scaling could increase to fix this without touching his base attack speed or any of the paths (But that has been done already, and they sit perfectly balanced where they are at now), unless that is the direction to go.
The other issue was the change (or bugfix) where Yasuo's Q can be stopped by crowd control. Sure, it counts as a basic attack, but at the end of the day, it's an ability he relies on for damage. I was hoping this would have been addressed long ago, but I was wrong. So, is there any chance it could go back to acting like a spell, where if he gets it off before he's cced, the damage counts (Implied towards his first and second Q)?
Sure, Conqueror is coming out next patch, but all it is at the end of the day is a new damage keystone. It doesn't address these two issues which holds him back. Both Moe (aka Yassuo, one of the most popular Yasuo streamers) and Tempest (Rank 1 Yasuo player last year) have come out publicly about him being weak at the moment. No one has a clue if Conqueror is going to be the saving grace for the champ, I personally believe it wont long run. Yasuo's winrate numbers are quite deceiving. Most of the success is Plat and lower, and the higher up plat and onward you go, the less and less effective he is. He's forced to have a special comp to work around him, and in high elo, no one likes taking those chances due to execution.
In the end all i'm asking is for some quality of life buffs, they might raise his winrate or not (i'm not a wizard, nor do I want him to go back into a busted state where he'd need to be nerfed into the ground), but all I know is that the champ would be in a better spot if these two issues were to be addressed. Is that possible Repertoir? I'd love to discuss further if some QoL are possible for the fabled wanderer. Thank you if you read this and sorry I didn't have it nailed down in the previous post.
Best Regards, Balterein