[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=eTJhtogg,comment-id=00020000000000000000,timestamp=2019-06-23T07:42:21.076+0000)
I don't agree with the other guy's premise, but there is a point to be had about Ban-rate and playrate. Mains will naturally have a higher winrate with their champion, so if only a majority of people who play people are Riven mains, statistics will reflect that. Banrate, is also something that Riot themselves have made special mention of when it comes to their new line of what is "Overpowered"/Worthy of a nerf.
Lower banrate but higher winrate, like Janna, is an actual thing that Riot does keep in mind when choosing nerfs. A lot of the time, it means that even when facing the champion, they don't feel themselves pressured/unable to respond against said champion, which is why most bans are chosen in the first place.
Just throwing in my two cents.
Right, but my issue is Riot specifically had a thing layed out for Riven where her mains are to have at least a 55% winrate in high elo back then, and anything past that would warrant a nerf. Since then, she was obviously weak, but now shes not, yet all the sudden that doesn't apply anymore? I know they've had rough times being consistent, but this champ's balance requires consistent rules. If they are gonna start from scratch, then make it so that dia + for riven mains is 50% winrate.