Karma Tiny Rework Suggestion

CoolKnightST··1 votes·504 views
  • #P - Gathering Fire (reworked)
    • Karma generates 1 magic damage stack for every 59 / 52 / 46 units she travels by any means, up to 100. Using an active ability (Q or W) will consume stacks dealing additional magic damage on that ability (1 magic damage / stack). You can only consume 16 (+2 / champion level) for every cast.
  • #R - Mantra
    • Old Gathering Fire passive is now added as an passive for Mantra

5 Comments

Warden Karma1 votes

That would be more or less a item 3285 Passive. I think if Karma's Current Passive is moved to her ultimate, she should receive a more "versatile" Passive rather than just overloading her Q (or W) with even more Damage.

CoolKnightST1 votes

It's that or ability power. Right now karma faces the problem that her kit functions better when having some ability power. What in a lot of cases can be difficult to come by in certain situations. You basicly have to build item 3092 item 3060 item 3050 to forfill that role & even than your magic damage will just be average.

Warden Karma1 votes

Ability Power at least would increase the Shield Value.

Depending how Karma is played; I find myself buying item 3092 item 3060 or item 3050 only in kinda rare cases. I prefer to build her more AP as Support because as you said Karma is more effective with some AP.

The Problem with a Passive that brings Damage only to Karma is that it will overload especially her Q with Damage and forcing her even more in RQ's than it is now.

So what is the goal of your proposal? Do you feel her Passive is not good enough? Do you think Karma does not deal enough Damage?

Karbuncle1 votes

Karma's problem is not enough damage but i think a healthier alternative would be to increase her potential for damage rather than just straight up more.

Such as

Auto attacking a target inside her Mantra Q makes it do the secondary explosion faster Auto attacking someone with Shield on makes the speed buff last longer Riot purposely wants W to be a shit tier ability so asking for anything is silly but if I were to make a suggestion would be extend it's break range for each rank in it.

A common misconception is that Karma's tether cast range is 675 and break range is 1000 however those are 2 different ranges as the 1000 range one is ONLY when she uses it with her Ult.

aquaticwonder1 votes

She needs no balance changes.

More from Gameplay

More by CoolKnightST