Rammy's Taunt

Big Bang Bob·3/28/2015, 10:39:14 PM·1 votes·421 views

I feel the secondary effect of Rammus's taunt isn't very useful. It gives him a small amount of armor pen, which would stack with his passive, except he can only get in 2 or 3 auto attacks. This is only useful for other AD's if they attack RIGHT when you taunt.

This is especially bad because I'm suppose to max this first, compared to my W that gives me more damage, tankiness, jungle clear, and allows me to survive in the jungle longer. Even my Q gets a lower cooldown for more escape, utility, damage, and mobility. It even gets an increased slow and has a high base damage. All leveling the taunt does is make it last .25 seconds longer and increase the pen by 5. You have to level it twice to get a significant effect out of leveling it!

This needs to be fixed. My suggestions are to make the ult do this for mr as well or make the target take % more damage, but I'm open to anything.

Ok **- Rammus Rammus, July 7th, 2009 **

2 Comments

darkdill3/28/2015, 10:46:02 PM1 votes

There is a use to it: it lowers the enemy's armor which makes the target more vulnerable to your team's ADC.

Also, when jungling as Rammus, try this skill order.

WQWEWREEEERWWQQRQQ

JustMyBassCannon3/28/2015, 10:46:39 PM1 votes

Or you can rank up DBC to 3 before maxing Taunt, because a well-timed gank usually only needs 1 second of Taunt to work in your favor.