Turrets now deal true damage
Boom, half of league's problems solved.
Turrets should be bastions of defense that need to be sieged. You should not be able to dive a turret without a well thought plan on how to execute it.
As of now if you buy one armor item you can tank like 10 shots and still be above half health. This means that enemies that build a mix of damage and defense (either through builds like triforce-tank or bruiser items like black cleaver) can just tank and murder you under your turret repeatedly, and the only time they are ever punished is if you can land a long lasting form of cc so the turret has time to build up damage.
Even then, tanks don't give a fuck about turret shots until the 4th or 5th shot most of the time. If turrets are going to be so weak to siege that baron minions can destroy them by themselves then they at least need to be damn good at defending against dives early.
as effective at tanking as a normal tank with only 1-2 health items.
is suddenly viable.