1 more keystone for the sorcery,resolve and inspiration rune page

arcDapineapple·12/1/2019, 6:25:22 AM·3 votes·2,017 views

It would be nice if riot added 1 more keystone to the sorcery,resolve and inspiration rune page so they can be equal to precision and domination runes. Has it stand right now i feel like those two pages have more diversity and offer more gameplay than the rest. What kind of key stone i would like to see

  • Sorcery: Mystic siphon this keystone would be a kind of sustain keystone. Whenver you hit an enemy with an ability they will leave behind either a blue or green orb. You can walk up to it to restore some mana or health.

  • Resolve: Aegis this keystone would be like a skirmisher keystone. Whenver you deal 3 hit on your target gain an increase in your movement speed and defense for a short period of time.

  • Inspiration: Flight this keystone is the support version of predator. Your boots will be enchanted and when actived grant you and your surrounding allies would gain an increase in movement and allow you to fly over terrain for 5sec

4 is a beautiful numberJhin


Keystone suggestion

  • Quester ( Inspiration): Support can pick a task to complete in the match once completed would reward them with a variety of rewards: coins, xp, and stats. ~~~ Drakath2002

8 Comments

Drakath200212/1/2019, 6:40:39 AM2 votes

Sorcery : Just give us back DeathFire Touch already, DPS mages are sick of having to use Half of Aery

Resolve : I like your Idea, not sure who would use it though considering Conqueror seems like a better option

Inspiration : You have three Mini Quests in-game that you can complete, rewarding you with minor buffs and gold

  1. BloodBath : As a Team, kill 2k creeps - Reward: 600G and 5% Damage buff against Minions and monsters
  2. Slayer : Score 15 takedowns - Reward: 400G and 5% Lifesteal/Spellvamp
  3. Watcher : Ward 12 times - Reward: 400G, 5% MS increase, and Item CDR
Ragnaveil12/1/2019, 10:21:13 PM2 votes

{quoted}

  • Sorcery: Mystic siphon this keystone would be a kind of sustain keystone. Whenver you hit an enemy with an ability they will leave behind either a blue or green orb. You can walk up to it to restore some mana or health.

No, Mages should lose to sustain. If they are gonna get free decent magic damage and waveclear (with their mana resourcing problem being removed since Lost Chapter's change and Corrupting's reign with Time Warp), they should have a weakness.

  • Resolve: Aegis this keystone would be like a skirmisher keystone. Whenver you deal 3 hit on your target gain an increase in your movement speed and defense for a short period of time.

Good idea, and it helps some tanks out in solo lanes, or gives other tanky scrapper champs to have an alternate rune to use outside of Conq. I would change it to give stats while in combat with a enemy champ, and at max stats give some damage reduction (not a whole lot, but something decent for early mid, then have it scale to be pretty good late when everyone has items). Skirmishers are pretty fine without needing a keystone like this.

Beerstein12/1/2019, 6:27:56 AM1 votes

Riot should never add anything for the sake of adding it. This is how we get Senna.

"We need to sell new champions to meet our yearly goals" "Any good ideas?" "Nah" "kk check this out though"

RavenMagus12/1/2019, 2:50:58 PM1 votes

Inspiration would actually need two more, since it only has 2 keystones right now.