How to nerf fizz without making ap fizz trash
Chum the waters: 20% increased damage MAGIC damage.
Thoughts?
Chum the waters: 20% increased damage MAGIC damage.
Thoughts?
Why not just buff AP Fizz instead.
Minor base damage nerf and ratio increase on his w active also would be nice.
or... Reduce base damage, increase AP scaling to compensate (so with a dedicated AP build he will deal roughly equal damage before and after the change) Of course that also makes AP fizz more snowbally. Kind of a Pick your Poison as it stands.
They can and should totally change his E's cd though, either static per level into it or just slightly lower cd drop off than it has now. It is so easy for AD and AP both to hit 40% CDR, it is more problematic for AD fizz because he is going to get tanky as shit on top of those moments of basically invulnerability.
Oh and "AD" Fizz still tends to put out a ton of magic damage, so it still doesn't hurt him that much. Not to mention AD Fizz has sustained damage, so even if you dodge his ult he still has massive sticking/kill pressure on you, this basically accomplishes having a "half dodge" built in.
Change playful trickster so that the second cast has to Target an enemy unit and just get rid of Chum of the waters and replace it with something else.