Has Rito ever addressed (or answered to) the issue of Gangplank's cast-time on W and E?
As a huge Gangplank fan, the most frequent GP-related topic I've found on forumz and commentz has been the problem of cast-time on W and E and how clunky and weaker it makes those skills. So my question is: has Rito offered its input on why cast-time should stay and the community has simply ignored those reasons, or, viceversa, Rito itself has ignored the issue for all these years?
If, let's say, he stands still for 0.25 sec (imho it's a little bit more) while activating E, he loses [0.25*Movement Speed] space units in the chase/escape. Since he gains 13 % MS from a rank5 E (20% active minus 7% passive), it takes 2 fat seconds to get back the lost terrain. 2 seconds are a huge window of opportunity in LoL: during that time the enemy can reach reach safe areas (turretz, allied champs, impassable terrain through which they can dash because Mobility) or get in range to kill you. And this is not that cool on a champ that packs only weak soft CC (7 to 25 % slow with passive and R) and a CC immunity skill that self-roots you for a short while.
P.S. I know he's getting reworked and I hope they will rework his skills solving these long-term problemz, I'm just wondering wheter Rito gave explanations or not.

R