I feel like the Gragas Ult Nerf is targeting the one Trick Gragas Mid Main

taleofsonata··2 votes·566 views

Cuz that guy has been on point with the ult into his Q? Should it reward him for hitting a precise skillshot?

I like how every pro who dies to this guy smile when they die, cuz it's actually impressive. Please Riot don't touch AP Gragas. He is hard to carry as and require alot of teamwork and positioning. Just Leave Gragas the way he is, he is in a great spot both in the jungle and in lanes. He doesn't need Buff or Nerf, he just fit in the meta.

Gragas Mid is a Control Diver Bruiser. Which is Unique cuz he doesn't Dive but reposition his enemies. Unlike That braindead Orianna Q RWQ.

7 Comments

Cavemantero2 votes

"Gragas is not flashy plays so he needs nerf" - Money hungry Rito.

Wet Dryman1 votes

Actually this nerf won't mean much for AP Gragas, It's slightly reducing his kill pressure but it's only 20 seconds, who cares. Though I think they are targeting wrong aspect of him. What I would do is (of course not everything at once):

  • take slow from his noncharged Q, make it only apply after barrel being charged
  • add counterplay to his E by making it noninstant like Urgot's dash or make it channeled like Vi's dash (the longer he channels the more damage, range and CC it has) or reduce CC/duration when he hits someone in close range
  • reduce base damage of Q and compensate with better scalling/higher damage with charged Q

Tank/Semi Bruiser Gragas is the problem and it would hurt him without hurting AP Gragas too much.

taleofsonata1 votes

[{quoted}](name=The Deafsinger,realm=EUNE,application-id=3ErqAdtq,discussion-id=vbfgUdiJ,comment-id=0001,timestamp=2017-07-14T23:08:33.978+0000)

Actually this nerf won't mean much for AP Gragas, It's slightly reducing his kill pressure but it's only 20 seconds, who cares. Though I think they are targeting wrong aspect of him. What I would do is (of course not everything at once):

  • take slow from his noncharged Q, make it only apply after barrel being charged
  • add counterplay to his E by making it noninstant like Urgot's dash or make it channeled like Vi's dash (the longer he channels the more damage, range and CC it has) or reduce CC/duration when he hits someone in close range
  • reduce base damage of Q and compensate with better scalling/higher damage with charged Q

Nah if they did make his E non instant that would not make his E unique, everyone has a different Dash in the game and Gragas has the only Dash body slam. Look at Galio E its like if Gragas E was suppose to be like that.

Wet Dryman1 votes

So if we want it to be unique Gragas in order to be not so opressive needs to be less rewarded for hitting it in close range as it has no counterplay. Remove stun from close range E/reduce duration of it. But they should start with fixing his hitbox because it is ridiculous, I often hit people when I really shouldn't, flash E hits people at ridiculous radius and often I can't escape from dangerous situations because I hit minion with my ass.

taleofsonata1 votes

[{quoted}](name=The Deafsinger,realm=EUNE,application-id=3ErqAdtq,discussion-id=vbfgUdiJ,comment-id=000100000000,timestamp=2017-07-14T23:16:53.430+0000)

So if we want it to be unique Gragas in order to be not so opressive needs to be less rewarded for hitting it in close range as it has no counterplay. Remove stun from close range E, reduce duration of it. But they should start with fixing his hitbox because it is ridiculous, I often hit people when I really shouldn't, flash E hits people at ridiculous radius and often I can't escape from dangerous situations because I hit minion with my ass.

If they remove GRagas FLash E, They should remove Lee sin Flash R, Gragas looks like a balanced version of Lee sin. So is Shen E Flash, and Sejuani Q Flash, and Jarvan Flash EQ.

Wet Dryman1 votes

I did not say that he needs his E Flash to be removed, I want hitbox to be reduced because it is too big and easily disrupts people who aren't even that close to each other. It's like Malphite's ult tbh. I don't want E Flash to be gone, only reduce ridiculous hitbox to make it less effective and not overshadow similar mechanics (Shen's E for example).

taleofsonata1 votes

[{quoted}](name=The Deafsinger,realm=EUNE,application-id=3ErqAdtq,discussion-id=vbfgUdiJ,comment-id=00010000000000000000,timestamp=2017-07-14T23:24:25.717+0000)

I did not say that he needs his E Flash to be removed, I want hitbox to be reduced because it is too big and easily disrupts people who aren't even that close to each other. It's like Malphite's ult tbh. I don't want E Flash to be gone, only reduce ridiculous hitbox to make it less effective and not overshadow similar mechanics (Shen's E for example).

Patch Notes 5.10

Non-fat body slams. "Following up on our Cinderhulk changes, we still think 'ol Graggy's taking up too much space in the jungle, so we're trimming some fat (not literally - that's gross) where we can. This might not be the change that gives jungle competitors some space to breathe, but at least letting his belly hitbox match the visuals is a good first step."

BodySlam.jpg E - Body Slam MOVING COLLISION RADIUS 200 ⇒ 180 END COLLISION RADIUS 250⇒ 210

It was reduced by alot, Right now there is a spaghetti code not working properly with the hitbox, if you saw the latest LCS.

https://youtu.be/M49V8vkUWaI

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