Why Does Karma Have No Unique Abilities and an Identity? She Had it Pre VGU.

- Karma's entire kit functions like
. Mantra are just upgraded basic abilities. - Has no real passive and it belongs on her R.
- Mantra Q - Only real damage option that is blocked by minions, not very strong late game compared to other mages, the second half of damage is very lackluster, and it is not ground targettable.
- W and Mantra W - A simple tether with no real damage, is lackluster, is abused in other roles because of the healing, and has no ally mechanic still.
- E - A simple shield with a speed steroid that can be replicated on almost every champion. Karma doesn't use her shields in a unique way.
- Mantra E - By far the worst ability in Karma's arsenal for the simple fact that it isn't done in a unique way and the function is entirely replicated by casting the item actives on
. - R - Not very unique for the simple fact it feels like another champion's kit.
What Karma had before VGU:
- Passive - Karma actually had a passive and it gave her a bit of skill.
- Q and Mantra Q that was not blocked by minions, healed in a cone, and was used more seldom but also in a skillful way.
- W and Mantra W - Had an ally mechanic as well as decent CC.
- Mantra E - Shield Bomb that was used more than just protecting allies. It was removed from Karma for the wrong reasons and put on a new champion.
- R - Mantra had charges.
Just why did Developers decide to give us a kit with no identity, that isn't unique, and held none of the iconic abilities and identity she had before? It is all replaced with half arse worked on content that obviously isn't well thought out.