The % of players who like Dynamic will increase.

Irelia Bot··92 votes·2,676 views

But only because the players who dislike it will be moving on to other games.

Victory can be given a mask that is anything but the full truth.

EDIT: The question Riot asked in the survey as to if people like dynamic Queue was also asked in a rather bias way and had no relevance as to if people liked solo or dynamic better.

It would be like asking people a question such as "Do you like hearing about people killing babies?" 98% say no so the data is modified to say that 98% of people are pro-life.

The question asked is not directly about abortion but the data is being reworded to be about abortion because it is kinda related.

63 Comments

ZeeWolfZ31 votes

Overwatch.

May 24, 2016.

Arakadia2 votes

Is overwatch a moba?

Ariel the Cruel5 votes

MOBA = Multi-user Online Battle Arena.

So technically: yes.

franticFurball5 votes

Mechanics wise: No. You control a character in the classic FPS mode, in a 3D environment, aiming, jumping. climbing. Aimskill is important, as is map knowledge and using terrain/topology.

Gameplay wise: Yes. Aim and fast reaction are far from the only deciding factors. Tactical play, positioning, choice of character and most importantly TEAMPLAY are as, in some situations even more, important. The team with the most kills is not necessarily the team that wins the game.

LankPants5 votes

A Moba is a multiplayer online battle arena. That doesn't really say anything about the mechanics of the game. LoL is just a RTS MOBA while Overwatch is a FPS MOBA.

franticFurball4 votes

While I agree with you, it should be noted that this depends entirely on the definition of MOBA that one chooses to use, because due to developments in how games nowadays are mostly consumed in a multi-player fashion, the term became somewhat ambiguous.

CLASSIC Definition In its original or classic definition, MOBA is a very well defined genre, with games like League or DotA. In that definition of the term, most FPS games are not MOBAs, with the notable exception of games like Smite, which have elements of FPS in the way they are controlled and presented, but function according to similar overall rules and setup.

NEW Definition In its new, or extended definition, which is the one you and me are using here in this thread, the term defines all team oriented multiplayer games, where certain goals have to be achieved by one team of players against another team of players.

This includes games like CS:GO,Overwatch, League, DotA, MechWarrior Online or Dreadnaught.

So MOBA is less a genre nowadays, its more a definition of what the player can generally expect the game to be about:

  • They are PvP and (as a logical consequence) multiplayer focused
  • They are focused on online-content and gameplay
  • They are highly focused on team-based play
  • The game runs mainly or exclusively in the form of instanced "matches"
  • They include some form of automated or semi-automated matchmaking

Whats NOT in this definition are games which focus on the players themselves to make the matchmaking (like shooters worked in ye olde times without publisher provided servers), MMOs (while mobas have "massive"ly big playerbases the number of players in each instanced games is not "massive") and competitive PvP games which focus on 1v1 content such as Starcraft or Hearthstone.


Whew, that post grew longer than I expected :D

As a closing remark, the "modern" definition of the Genre into which games like League and DotA belong would be: action real-time strategy or ARTS for short.

[slayer-jinx-catface]


######TL;DR: MOBA used to describe a genre, now its a term describing a more general description of what a game is about. The actual genre of games like League is nowadays called A.R.T.S.

DeathBurst1 votes

I find this kinda ironic you praise Overwatch for the importance of Teamplay.

Dynamic Queue values Teamplay higher than the old Solo/Duo queue. If the lack of Teamplay was the real problem in LoL, people wouldn't complain about DQ.

franticFurball2 votes

Dynamic Queue values Teamplay higher than the old Solo/Duo queue.

No, it doesn't. Because DynQ didn't change any of the mechanics in League. Before 6.0, the team that had better teamplay had a higher chance of winning the game, same as now.

But that was as true for a group of soloQ players as it was for 5man premades. The team that worked together better was inherently better because of that.

The only thing that changed with DynamicGarbage: Now former soloQ players are being FORCED to find "friends" to play with, or they are, again, FORCED into a situation where they are up against coordinated plays without the ability to coordinate to the same extend. Plus, premades are nit accessible entities once a game has started. You can ask "Hey, you guys on skype/mumble/TS? can I join?" but usually all that gets you are comments like "lel l2p scrub".

DeathBurst1 votes

Ok, I was unclear, sorry for that. I didn't mean that DynQ directly valued teamplay more. But the ecosystem, the metagame around the game proper, values teamplay more since DynQ.

There are a lot of things you are "forced" to do to learn the game and improve, but simply adding decent persons after a nice game isn't so difficult. I usually go in Ranked with a premade of 2, just like in old DuoQ, sometimes 3, and we are never on voice chat. But that's people I know, I can trust and I understand how they play, and it's easier to coordinate and to have teamplay.

Basically, I play like I played in old DuoQ --because I didn't use DuoQ just for Duo Bot with a single regular mate--, except now, we can be 3 or 4 instead of just 2.

I don't plan my hours of play around them either, that's just another myth. I've just added enough of them over the course of a few weeks so that there are always 1 or 2 online when I am playing, and in the rare cases where I'm all alone, well, I go in Ranked alone. And I'm not having a terrible time just because I'm solo.

People love to hate DynQ because they compare the way they used to play before to the optimal way to play with DynQ (as a regular premade of 5 on voice chat). But the truth is, you can change the way you play just a tiny bit and it's cool to have this added flexibility, and the majority of players aren't exploiting the optimal way either. DynQ isn't really different than old DuoQ, and I've never seen so many threads bashing DuoQ.

franticFurball1 votes

But the ecosystem, the metagame around the game proper, values teamplay more since DynQ.

"Post hoc ergo propter hoc." - Correlation does not imply CAUSATION.

We could discuss if teamplay is more important in season 6 than before, I am sure there are arguments for and against that.

But that's not the point. The point is, none of these things have anything to do with the presence or absence of DynQ.



With that out of the way, yes, I could find some "friends" (aka. random people I met online) to play in dynQ groups with. Its not difficult, as you say. But that too, is not the point.

The point is THAT I SHOULD NOT HAVE TO DO SO!

There is not a single reason why this game, which was based on a soloQ player experience for YEARS, suddenly FORCES me to "socialize" wheter or not I want to, or be at a disadvantage.

I don't want dynQ to go away. If people want to group up with strangers, or their friends, they are welcome to it.

But I want an ALTERNATIVE for people like me, who enjoy the solo-player experience. And since League is no longer providing that for me, I have moved on. 24th of may is the Overwatch launch. And you know what? That game delivers what I want.



People love to hate DynQ

We are not "bashing" or "hating" dynQ at all. What we hate, and what we write against, is the lack of an alternative.

DeathBurst1 votes

I'm not saying there is just a correlation. If the environment allows to play as a group more easily, players will play with people they know more often, and ambient team-play will increase. So DynQ didn't change any in-game mechanics, it doesn't directly values team-play more, but it creates an ecosystem where teamplay is more valued. This is not a direct causation, but it IS a causation, not a random correlation.

This game has "for years" been a 5v5 game, and it was never based around a solo player experience. And the new system doesn't force you to socialize. Adding a name in a list and clicking a button to play with them is not "socializing". It literally took me months to simply realize that one of the players I played with the most was a girl, because I myself do not "socialize", I just play the F-in' game -- with other good players of my ELO.

Plus, people like you never complained about DuoQ back in the days, at least not in such a vocal way on the boards. I'm very curious to see statistics, but I'd bet that in the dreaded DynQ, a fair share of games do not have any premade with more than 2 people.

DynQ doesn't put people like you at a disadvantage, it doesn't ruin your experience, it doesn't force you to do anything. You don't need no alternative, because DynQ didn't really changed anything. It just added a bit more flexibility in the process and slightly changed the meta, but no more than a balance patch.

Now, if you wanna go play Overwatch, by all means, do so. If you prefer the other game, enjoy it. I'm not a killjoy, and I wouldn't want to force you to stay here. Just, please, don't say at the same time that DynQ is the problem in LoL and that you switch to Overwatch because teamplay is more important there.

Have fun, whatever the game you play ;)

franticFurball1 votes

DynQ doesn't put people like you at a disadvantage, it doesn't ruin your experience

https://www.youtube.com/watch?v=ztVMib1T4T4

No, because obviously, being the one guy left out of all communication, who has to play against 4 coordinated players while getting abused from the toxic 4man pre on his team for dying (because I totally can deal with top/mid/jungle ganging up to me in LeagueOfPaperTurrets with zero help from my team) is great fun. As is the fact that my solo actions have next to zero impact on the outcome of the game, so my only choice is to run after the 4man, who do whatever the hell they please because premade. And if that premade is worse than the one on the other side, I lose, no matter how well I play.

Great fun. In fact its so much fun, that Rito wont see another cent out of my pocket, nor will I support their DynamicGarbage any more by being available as filler material for toxic premades :-)

Just, please, don't say at the same time that DynQ is the problem in LoL and that you switch to Overwatch because teamplay is more important there.

And again you equal DynQ to teamplay. It has been shown to you TWICE now, that none of your statements prove a causal link between the two. I played the beta. Teamplay arises naturally between people in OW - Quickplay, there is no need to force players to "socialize" in order to achieve that.

Good bye.

DeathBurst1 votes

Yeah, the situation you spent so much time describing? 5% of the games you play solo, top. What about the other 95%, maybe we should talk about it? I mean, it's 19 out of every 20 games, it's worth spending a bit of time on that too.

I do not "equal" DynQ to teamplay, I say that DynQ promotes teamplay, create teamplay, that's the damn thing you're complaining about, that the premades are using teamplay against you. But no, you're not at a disadvantage, because you're on the good premade's side half of the time. Oh, and scoop, premade does not equal ass-hole, if you wanna talk about equation. People in premade will talk to you, will write in chat, will use ping -- heck, sometimes they are not even in voice chat themselves. Or they will ignore you, just as much as the next "true SoloQ solo-carry" will. And sometimes they will be toxic, just as much as your soloQ player. Guess what? That's why multiple reports from a premade don't count.

Instead of meme-ing back to me and uttering obvious lies, maybe you could answer to the actual points I raised. Starting with what's so fundamentally different between DynQ and old DuoQ, because no, the majority of your games are NOT you plus a 4-man premade abusing you.

I7A6X2v21 votes

ITs not a MOBA, its a P2W FPS.

Ariel the Cruel1 votes

Gigantic.

When ever the next beta begins . . . Maybe?

franticFurball1 votes

Sorry to disappoint you, but the last beta has concluded (Yes, that makes me sad too)

[zombie-nunu-tears]

But hey, its less than a wee now before the ACTUAL GAME LAUNCHES :D

[zombie-nunu-hearts] [zombie-nunu-hearts] [zombie-nunu-hearts]

Ariel the Cruel1 votes

Sorry to disappoint you, but the last beta has concluded (Yes, that makes me sad too)

I know. I missed soo much of it because of the windows 10 requirement.

stealthfox941 votes

$60..............meh

ZeeWolfZ1 votes

You probably spent twice that on skins. Unless you are the rare type.

I7A6X2v21 votes

Who gives a damn about Overwatch?

ZeeWolfZ1 votes

everyone who is not a dirty casual ;)

RIP Resonance8 votes

Ever since queuing with premades on a game to game basis, I've just been playing Skyrim and Civilization 5. Once I played a minimum of two games a day, and now I'll skip two to three days at a time.

Shenmue7 votes

in this case since more solo player than non-solo player are leaving because they dislike dynamicQ more than non-solo player will result in a % of peoples who will increase toward the dislike of DynamicQ why ? because solo players are a need to fill the blanks in the current queue and the more of theses solo players leaving the queue the more the queue time will grow at a point where the 3--4 premades will have big issue finding games and a new era of dislike will come to life. the ear of 4 premades finding + 1 guy from another premade group or a still interesseted solo player and going into 5 premades and face other 5 premades so the newly formed 5 premades will face maybe longer fromed 5 premades and get rektted so hard they will come on the board and whinne about the queue being rigged and solo players who will still be around will laugh at them i can't wait.

Troy2426216 votes

Another issue is that people conflate dynamic queue with the new champion select. The survey should have made a crystal clear distinction.

Keevalroy4 votes

The survey should have made a crystal clear distinction.

You really think that vague wording was unintentional? It was meant to be confusing to people who didn't see the difference, especially when the community made multiple surveys of their own each pointing to an obvious dislike of Dynamic where Riot responding by shrugging and saying it didn't matter because third party surveys are skewed...even though their's was on the same exact third party site...

This enabled them to use this (incorrect) data to justify keeping Dynamic and neglect the need for the solo queue we were promised. Funny isn't it?

Live2LetDie3 votes

I mean the majority approve of it so i guess the small % who will leave because of it will decrease

Dehitay26 votes

{quoted}

I mean the majority approve of it so i guess the small % who will leave because of it will decrease

Every subsection of the community so far has had the majority in disfavor of dynamic queue over solo queue.

Live2LetDie3 votes

Survey says different and people who are displeased will be louder than the others

Cynika20 votes

Didnt the survey just ask if people liked the new format of draft? And then they translated that into people must like gangbang groups in ranked?

Live2LetDie1 votes

Nope, I took it and asked specific questions about DQ, but people will circle jerk around Reddit posts that help their agenda

Xonra4 votes

See, you are just 100% lying lol

While I did not personally take it and will fully admit that, Riot has told us enough information to lead me to believe you are lying, on top of the fact I actually DO know someone who got the survey (only one I've ever seen mind you).

It had 3 questions. None of them referred to a dynamic queue. None of them referred to a solo queue.

The questions were asking Do you enjoy playing league with friends or solo more. If you had the option to play with more friends, would you play ranked. It asked the amount said person played ranked currently.

Riot themselves said VERY CLEARLY a long time ago (when this whole thing was first mentioned, and Lyte had confirmed in one of his ask.fm) that the survey was specifically targetted at people that regularly played with 3+ as a premade already, and specifically targetted at people that played little to no ranked at all.


The fact is, you are lying, and it is making you look stupid.

Dehitay28 votes

{quoted}

Survey says different and people who are displeased will be louder than the others

The actual question from the survey was "Do you like being able to play ranked with your friends?". Which is kind of ironic cause Riot actually made it harder to play ranked with your friends when they got rid of ranked teams. Now you have to be within a tier of your friends in order to play with them. But to be honest, by this rate, dynamic boosting has made it easy enough to get that close to your friends. That survey had nothing to do with solo queue preference.

It's the equivalent of you buying a large pizza with all your favorite toppings. Then your roommate comes in and asks if you like tacos. You say yes, cause you do like tacos. Then your roommate throws a bag of tacos on the table, and takes the pizza away saying "Well, then I guess you don't need this". Then you get pissed off at your roommate cause you wanted the pizza far more than his tacos.

Live2LetDie1 votes

its obv you didn't even take the survey of you think that was the only question haha

Dehitay16 votes

{quoted}

its obv you didn't even take the survey of you think that was the only question haha

Speaking of obvious, it's kind of obvious you realize there's a problem with whatever survey you're talking about if you're not going to post anything about it while trying to use it to make a point. I might even suspect the problem is that the survey you're talking about even exists. Why on earth would Riot post that survey as their reason for dynamic queue if a superior survey with favorable dynamic results existed?

The Deckowner13 votes

You believe in Lyte's survey?

PDE5 Inhib14 votes

I'm going to guess you do not work in a field that requires any experience reading research.

Live2LetDie1 votes

Reading research ? You mean an automated system that scored the results for the user? Did you even take the survey haha

PDE5 Inhib12 votes

Yes, reading research. I'm not sure why I would have to explain reading to you?

Point being that if you had ANY experience in research or stats, you would realize that his "survey" was not reputable. Learn to come to a conclusion yourself, don't just blindly follow whatever people tell you in their conclusion.

Live2LetDie1 votes

Your have no experience in the software field obviously. The stat result was an automatically generated score after the survey was complete. Could it be scewed, yes, but you rather believe everyone hates DQ than the actuall numbers.

English major am I right?

PDE5 Inhib11 votes

You're completely missing the point that "do you enjoy playing League with friends" =/= "Everyone loves ranked dynamicQ!!"

No, I'm not an English major. They also don't have experience with research, so I'm not sure why you would come to that conclusion. You a silly business major.

Rainbow Smarf1 votes

there is always someone, who think he got it right and everyone got it worng, in this case the board users named : Live2LetDie, was that guy.

PDE5 Inhib1 votes

Riot Lyte smurf confirmed? I think so.

Lauchmelder1 votes

Oh no, a disaster. Every subsection on a website people mostly visit when they want to complain about things somehow has more people disliking DQ.

Those polls are worthless.

Dehitay1 votes

[{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=vWcR9NET,comment-id=000100000001,timestamp=2016-05-18T08:19:16.299+0000)

Oh no, a disaster. Every subsection on a website people mostly visit when they want to complain about things somehow has more people disliking DQ.

Those polls are worthless.

You're blissfully naive if you think the boards is the only subsection of the community that wants solo queue back. The majority of streamers want solo queue back. The majority of reddit wants solo queue back. The majority of the pros want solo queue back. The majority of youtubers want solo queue back. When every subsection of a community wants something, you have to be the most closed-minded arrogant person to think that there's not a very really likelihood that the majority of the community as a whole would want it.

Lauchmelder1 votes

Again worthless numbers. SoloQQers complain while the rest of the community plays. Now take a wild guess which side has more people.

Dehitay1 votes

[{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=vWcR9NET,comment-id=00010000000100000000,timestamp=2016-05-18T22:01:15.445+0000)

Again worthless numbers. SoloQQers complain while the rest of the community plays. Now take a wild guess which side has more people.

Fine, let's see which side has more people. Add solo queue alongside dynamic queue and see which one dies.

Lauchmelder1 votes

It's great that you know what I know better than I do.

No, SoloQ wouldn't absorb it and the daily QQ about it is getting annoying. Leave or adapt

DeathBurst1 votes

Sources, plz? I'm ready to believe Riot is bending the truth, but I'm not ready to trust your affirmations just on your good face.

ZeeWolfZ2 votes

Small % are the top 9% Plat+ Players. They are the reasons this game existed.

However, the 91% is the reason Riot Profits.

Live2LetDie2 votes

As part of this plat+ community I can say DQ doesn't mean shit, especially in diamond where you can only group with people 2 divs away. Plat is also where the boosting stops and is proven by the numbers up here.

Only the top .01% are effected by this and that's becuase who wouldn't group up to kill berg or double a hundred times in game

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