Played a few more games of ranked with Aatrox after the hotfix...its really bad.

Failog··2 votes·576 views

I gotta say, its still pretty bad. If you ever get CC unexpectedly, you die. No revive, and as I stated before, Aatrox has no real defensive stats. No built in resistances, shields, blocks or parries. He is nearly the only champion lacking these things that isnt a damage monster like Darius.

So to say build tank...yet he is still an auto attack fighter, he still NEEDS attack speed for his heals to matter, or to proc his bonus damage. He has no other built in armor pen or crits or true damage or % damage.

What bothers me the most is the audacity of Riot, giving the opinions about him when they clearly know nothing about him. They didn't listen to the community and the arrogantly pushed through a terrible change....and then the hotfix, the further ignored the feed back. His stats are not the issue. The issue is that the way his passive works SUCKS.

They made him easier to kill. I mean, seriously, you think building tanky on him matters as he sits there doing little damage with his slow auto attacks, his other 2 abilities on CD, taking true damage and %health damage, magic and physical damage, from all sorts of champions. He doesn't do his damage based on abilities like Renekton or Nasus. He doesn't do true damage with an ability like Olaf. He needs to get off auto attacks. Him building tanky just makes him a shitty tank compared to any other fighter or juggernaut or diver that can build a better tank, while doing less damage than them.

So please stop trying to tell me there is a reward for building tank. There isn't. Just because he is no longer punished with % health costs doesn't equate to a reward or incentive to build tank.

These changes are so bad, so poorly thought out....Riot really owes their customers, that is, you and me, the players that provide them a job, a frickin apology. And someone at Riot should be fired. They have at least one person there that has no business being there. The lack of analysis and thought process speaks volumes. The fact that Meddler said they were surprised that his win rate plummeted speaks to their lack competence an how detached from reality they are when it comes to Aatrox. And the worst part, that still galls me, is the fact that despite years of feedback from Aatrox mains, they basically did the rework off of THEIR idea of what his issues were (false ideas) and totally ignored the real issues, totally ignoring the customers. It was basically a big F U to us.

6 Comments

Greenlee192 votes

I fully agree friend. Former aatrox main that finally benched him after this patch. Couldn't take it. He used to die fast enough as it was with his old passive now with the new passive I get tower dove and everything before I can fill up my well...

Failog1 votes

Yup. Pathetic performance from Riot on this.

SaltyKracka1 votes

Do you ever stop whining?

Failog1 votes

No. I am not going to let up on this. Instead of getting on peoples cases for whining, maybe you should try to see their point of view.

Veraska1 votes

I see your perspective but you see riots perspective on this right? aatrox revive and sustain combat pattern is really frustrating when he's strong and he had all these % health costs and shit base stats to make it fair (although it just kinda boiled down to being strong with passive or ahead and being weak without it, feast or famine)

Old aatrox was a mess, his healing was tied to his damage and if he could apply it, it's like if mordekaiser was an ad diver

Now he's got total AD ratios, a base AD amplifier, free attack speed, no %health costs, this aatrox is undertuned but it's more balance - able now that his healing isn't directly tied to hid damage output and his power isn't as flat as other melee fighters (imagine what Jax or xin Zhao would have to have nerfed to allow then to have a ga at level 1)

I wish riot didn't change his E to physical damage, I think triforce could be really good on new aatrox with the base AD amplifier in his kit Plus the 20% CDR (a newly important Stat) and it gives attack speed (a Stat aatrox still needs) but the physical damage makes black cleaver more appealing I think

Or maybe he could build bloodwell charges by taking damage from champions? (Like 10% of dmg dealt to aatrox) it seems weird that it's got 100 charges and all his abilities charge it in 20% intervals

I haven't browsed through a lot of aatrox update or buff requests but I get the impression that most of them were just asking to buff aatrox without really addressing the game health issues you know? Like I remember talking to a friend whose an aatrox main and all he wanted done was for his Q to be interuptable which I thought would be broken, it'd be malphite ult on a basic ability his reply was "yea but it's slower and costs 12% of my max health, and the rest of my champions kit is garbage" maybe instead of reducing counterplay on an already really Stat checky champion we address some of dumb janky parts of his kit to make him better in the grand scheme of things

It's 6am and this got a little rambly, I played against a ton of aatrox' today, I can see the potential in him, he's not there yet tho

Failog1 votes

"I see your perspective but you see riots perspective on this right? aatrox revive and sustain combat pattern is really frustrating when he's strong and he had all these % health costs and shit base stats to make it fair"

And other champions arent frustrating???

Its not like there was no recourse. Build item 3143 item 3110 or item 3123 or pick champions that slow attack speed and he is easily shut down.

"Now he's got total AD ratios, a base AD amplifier, free attack speed, no %health costs"

The base AD comes nowhere close to the old 60-200 plus 100% bonus AD. This is a huge loss in damage, and you often WONT have the base AD bonus becuase of how hard it is to get and sustain Blood Rush. His "free attack speed " is all or nothing, and that all is less than before. Also, Aatrox mains didnt care about health costs to the extent that you and Riot think they did. I am opposed to free abilities and manaless champs in general. I would have rather seen increasing flat health costs instead of percentages.

"(imagine what Jax or xin Zhao would have to have nerfed to allow then to have a ga at level 1)"

Yeah, get back to me on how often you pop your revive pre level 6 and for the rest of the game.

Sorry friend but all Riot did was make him even EASIER to shut down with rickles stupid "clear window of power" idea.

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