ADC and AP have Gravious wound
guess who doesn't have it

guess who doesn't have it

Gravious wounds are what
got when he lost his cigar
So it was Morello whom was responsible for removing his cigar? It all makes sense now!
Graves cam have a grievous wound but graves cant have a cigar quinn cant have blind
Thorn and Mortal Reminder should both be able to apply Grievous Wounds as an active.
Making it a passive on either strikes me as a bad idea since you can't play around it.
Thorn and Mortal Reminder should both be able to apply Grievous Wounds as an active.
Making it a passive on either strikes me as a bad idea since you can't play around it.
Oh no an ADC hit me from 550+ range and now my healing is now garbage. Muh counterplay.
Oh no an ADC hit me from 550+ range and now my healing is now garbage. Muh counterplay.
Oh no, tank built an item and suddenly i can't even touch him without dying, so much counterplay and interactive play.
Oh no, tank built an item and suddenly i can't even touch him without dying, so much counterplay and interactive play.
why should you hit a tank?
Thorn and Mortal Reminder should both be able to apply Grievous Wounds as an active.
Making it a passive on either strikes me as a bad idea since you can't play around it.
Well Executioners calling gives ADCs the ability to apply Grievous woulds just by Attacking. So it's probably just as hard to play around.
For Executioners calling, I think they should reduce the Duration. (at least by half.) At least that way. ADC's would actually have to keep attacking to make it work.
Reducing the duration (helpful) won't change the fact when they engage you, it will always be up. An active would be perfect or even put a condition like like Warmogs passive so there's a trade off, that way Mortal reminder isn't better than Lord Dominik's Regards in every single way.
- This baby here is pointless to use already with just Blood thirster. Once all the Lifesteal hit's Live, this guy will be even more useless.
Thornmail never countered Lifesteal. It does its damage regardless of how much Lifesteal the attacker has.
This baby here is pointless to use already with just Blood thirster. Once all the Lifesteal hit's Live, this guy will be even more useless.
sigh
Unique: Reflects 15% of the physical damage taken (+ 25% bonus armor) from basic attacks and on-hit effects back to its source as magic damage (Calculated before any resistances or reductions are taken into account).
http://leagueoflegends.wikia.com/wiki/Life_steal
Life steal is calculated from the actual damage done to an enemy, after armor and all other forms of damage reduction.
The short of what is stated above. Thornmail calculates it's damage based upon your damage pre-mitigation. Life steal is calculated post-mitigation. It is possible to build more life steal than Thornmail can damage, but that would require picking up at least two if not three life steal items.
Bork, BT, Hydra, Death's Dance, Gunblade, Rageblade... Not really, same number as before. Oh wait, you mean maw and merc. Hm, I'd have to see if the MR on Maw plus BT is enough to out heal the damage, we'll see.
Bonus damage thornmail doesn't reflect? From where?
Also, you're pointing out that by counter building Thornmail, you claim that proves Thornmail is bad. It's not. If you have to build to counter an item, that means it's actually having an impact which goes against your argument. Do I think Thornmail should be better, of course. But my point still stands.
This baby here is pointless to use already with just Blood thirster.
This is an incorrect statement. It takes more than just BT to over heal the damage on Thornmail.
I was kind of surprised that they didn't put the same limitation on Executioner's Calling that they did on
- the GW only kicks in on targets below a certain % of health.
I was kind of surprised that they didn't put the same limitation on Executioner's Calling that they did on
- the GW only kicks in on targets below a certain % of health.
i think they should do it
He's right; they are not equivalent scenarios.
For Executioner's Calling, Grievous Wounds are applied to the target the Champion is attacking. That usually would mean the one champion they are in combat with. While for Thornmail, a Grievous Wounds passive would be applied to all attackers. Built on a tank, that very well could be the entire enemy team.
Thornmail was meant to counter ADCs from Lifestealing back up over everything, so it should have it as a passive.
Thornmail was meant to counter ADCs from Lifestealing back up over everything, so it should have it as a passive.
But with the current passive, that'd just be broken all over again.
Seeing as when this Marksman patch goes through, I am pretty sure it may have to be to counter them.
Seeing how good they are making adcs and how stupidly OP they are going to be (Easy to get 100% crit, you think lifesteal is bad now? It can reach 40-50% in that patch, so enjoy getting hit for 800s while they heal 400 every half second) If they don't put in counters, it will literally be 5 adc team comps
At the very least, Mortal reminder should only apply grievous wounds at half strength since it applies no matter what, where Morellonomicon applies it full strength but only below half health.
Grevious wounds, zhonya nerf
R.I.P.
2009-2015
You forgot the removal of Magus for Runeglaive.
fiddle's getting closer and closer to sej
At least Sej can clear the jungle early and tank some damage and give out some CC. Fiddles can't really clear well, has a lame fear, and his only strat is to jump in all YOLO style and Zhonya's before he gets too fucked.
At least Sej can clear the jungle early and tank some damage and give out some CC. Fiddles can't really clear well
OMFG WTF?? seriously fiddle barely loses his life in the jungle, his w sustain is too good... sej on the other hand NEEDS the ranger trailblazer
I can make do without it on Sej.
i'll try learn that
He also lost mana potions (HP potions usually weren't all that needed on Fiddle with his sustain)
I think Grievous Wounds should be an active rather than a flat out passive 50% reduce healing for 5s, because I auto attack you?? That doesn't sound too balanced at all lmao
I think Grievous Wounds should be an active rather than a flat out passive 50% reduce healing for 5s, because I auto attack you?? That doesn't sound too balanced at all lmao
it's only 30% on pbe
something called "thornmail" should have grevious wounds after 3 consecutive attacks on them. (cause thorns hurt ya know?)
but yeah im glad this is back for AD's
tired of being in a heal heavy enemy and our AP refuse to get a morellos.
Mmmmm. Gravy.
I feel Grievous wounds shouldnt be a game mechanic added to "Hit me and you get punished" items
It would atleast make it a viable option to buy since right now there is absolutely no reason to buy it over Randuin's if you want to screw over the ADC since ALL of them are buying crit over AS. Current Thornmail literally only does significant damage to fast AS wet noodle champs such as Kallista and Master Yi whereas Randuins now hits every adc for 10% reduced damage and gives you cc and health.
I see your point but It would probably feel bad to accidentaly hit someone wearing Thornmail and have your healing gutted. It would be nice to see a new mechanic that punished you further for continue hitting the Thornmail wearer...
Thornmail - All basic attacks you recieve reflect X% of the damage done and cause Backlash. Backlash: All healing recieved is reduced by 15% for 3 seconds. Stacks up to 6 times.
Thornmail is also kind of good for champions like Rammus who has an armor steroid in his kit
Though yeah Randuins give a lot more durability given that if the enemy ADC crit about every hit then it reduce the damage per hit by 10% and the amount of hits by 15%
So if we make it easy with an ADC who has 100 AD 100% crit and 1.0 AS Without Randuins effects 100(AD) X 2 (crit) X 1 (AS) = 200 DPS (before armor) With Randuins effects 100(AD) X 1.8 (Crit) X 0.85 (AS) = 153 DPS (before armor)
200 --> 153 is a reduction in DPS by 23.5% that's the best case scenario with 100% crit in the worst case scenario with 0% crit Randuins will reduce AA DPS by 15% with the AS slow
But if you buy Morellonomicon, it works on all magic damage. So Thornmail, Sunfire cape, and even Arcane blade (if the mastery still exists) will work.
Grievous wounds is only 30% healing reduction now guys. Chillax.
It's still going to break pretty much every champion that relies on sustain.
I think I read somewhere that it only applies to self heals as well, so its used against things like
, while champs like
still have their heals unaffected.
As far as I can tell, the only change listed so far is a reduction from 50% to 40%.
"GW is being changed to be self only healing. Soraka's heals on others are NOT affected." https://twitter.com/ReinaSweet/status/662055048369717248
You'll note that I was the one that asked the question on twitter a couple days ago... and that this post is five days old...
They've lowered the effectiveness of GW by 10% because of how having easy access to more effective GW application methods can seriously fuck over sustain champions. If they made it only apply to self-heals, then GW as a whole would be unintuitive and would barely serve to scratch the barrel of how healing is given out.
"GW is being changed to be self only healing. Soraka's heals on others are NOT affected." https://twitter.com/ReinaSweet/status/662055048369717248
Grievous Wounds. Like grieving. That thing Kalista players are doing right now when they realize their AS item, Runaan's, is losing a lot of AS and ADC items are becoming more crit-based while her AA's do 10% less damage.
Yeah Kalista works best with AS as her auto attacks have high base damage (if you count her base AD + base damage on rend) Also she doesn't scale that badly with AD as each of her auto attacks kind of deal 150% AD (If she procs all of the rend stacks)
That's with AD. Runaan's got an AS nerf, BT got a slight AD nerf, BotRK is more expensive and lost 2% current, there's no zephyr.... I mean, she's got almost nothing left really, lol.
Kalista is also getting an early nerf to her passive this upcoming patch due to changes in how her passive scales. She no longer dashes based on boot tier, but by her AS, so double-bummer i suppose.