About Health Restoration
So while this may not be a major issue at the moment, there is something I wish to discuss. Mainly it has to deal with health restoration in general. As of right now in League there are quite a few ways in which to regain health. Many champions have abilities that can heal others and plenty of abilities that provide self healing. If I were to list them all we would be here all day. Though on top of the abilities from champions, there are plenty of items to help keep yourself or others sustained. This can range from life steal, spell vamp, health regen, or effects like
that healing from all sources. Heck there is even
that everyone can have access to. This is nice and all to stay healthy but then again from what I can tell there looks to be little ways to combat these. Its either you burst your targets instantly or they will just quickly heal back up depending on the team comp or even champion themselves.
Recently though I have been seeing recently a lot of ways to reduce healing have been taken out of the game. For one
had her ability to apply grievous wounds (which reduces healing and regen effect by 50%) has been removed.
also was a champion that used to apply grievous wounds, but honestly it was a good thing that it was removed from him. With those two sources removed lets look at the other sources of healing reduction. By my count there are 4, 2 of these being champions which are
and
, 1 of them being an item
, and the last being a summoner spell
. Technically there are 5 sources if the count the global aura of the map Howling Abyss. Now if we are talking playing on Summoner's Rift then we have 4 available sources of healing reduction compared to, 12 sources of healing from one champion to another, more then 40 sources for champions to be able to heal themselves through abilities, and through items you have even more sustain ability. Especially to those who can stack these healing effects.
To me there seems to be a lack of healing reduction and I want to know what others think about this. Could there perhaps be a way to add more grievous wounds into the game? Either through items, abilities, or even just ideas in general. Give me some thoughts on this if you would please.