Thresh is the lee sin/yasuo/vayne/riven of support
I'm starting to think that every thresh player feels required to take every hook they land, no matter what. But also throw you the lantern to make a suicide a double kill for the enemy team. Deciding not to take the lantern leads to ? marks on why you didn't go into the 2v3/4/5 with half health. I want say they may even rival stereotypical adc in their thirst for kills. Like a blood hound once Thresh sees a low health enemy they begin to chase them down through the foggiest of fog even if they don't have the damage to get the kill or without someone to follow him up. Even if it means having to tank a rotation of spells that just came off cool down for the low enemy or slowly be kited to death in their unyielding pursuit until they realize at about 30% or less health, this was a bad idea.
This is what I have associated Thresh with.