Ranked and how lp works
Why does personal skill not have an impact on lp gain/loss in solo queue? The point of it is to measure a player's individual skill, not measure a team's skill; that's what ranked 5's are for.
Why do you lose the same amount of points for going 0/12/0 with 80 cs as you do for going 12/4/14 with 300+ cs? That makes no sense. Why does my performance not actually matter?
In SOLO QUEUE your own performance should matter. If I'm the only person on my team with a positive score and my teammates all fed why am I losing 20 points? What possible sense does that make? Why am I being punished if a teammate decided to intentionally feed? And I'm not talking figuratively here, I've had quite a few intentional feeders go 0/16 or so followed by -15 or a loss in a promo to show for it.
All this current system is measuring is your luck in finding 4 teammates from a pool of thousands who are competent enough to play with each other for one game. If personal performance actually mattered you'd be awarding/subtracting points more dynamically and people would be hitting their actual rating.
If there's one person doing well on his team and the rest of the team fed hard and the stats of the game all say he was playing at his current rank or above, give that person a point, don't take 20 away from him for trying his hardest to carry 4 boulders up a mountain and failing. Let him climb for **him ** playing well even if his **team ** did not.
As for the player who did weigh down the team, fed 12 kills in 14 minutes, had no kill participation and low cs, didn't buy or place wards, didn't help sweep for vision; then punish that harder, give a -30 for a terrible performance.
And no, you don't have to only involve cs or kills/deaths. The game tracks a lot of stats by default already. For example: wards placed, wards destroyed, assists, damage dealt, healing done, gold earned/spent, etc. I'm sure the game even tracks more stats, but just doesn't show it.
All these stats are tracked, but why? Does any of it actually matter? Does my kda matter? Do my wards placed per game matter? Does my creep score, my gold earned, matter? No, none of your stats actually matter. All that matters is your win/loss record, which is a boring static way to rank people in a game like this. It makes sense for a team game to rank a premade team on win/loss, but not solo queue.
Make a player's personal skill actually matter in their ranking. I've seen challenger players get stuck in platinum for extended periods of time before. Is that because they're bad? Is that because they're really platinum level and not challengers? Unlikely. I think it's because a player's skill doesn't matter nearly as much as a player's luck in finding teammates in this current system.
tl;dr The current ranking system is inaccurate, static, and punishes individuals for a team effort as opposed to making individual performance shine in _solo _ queue
Make the system dynamic, consider it strategically diversive point allocation.
I really want to hear the opinion of a Riot employee on this.