i'd have rather seen big balance changes than a new rune system in s8

Mens Hair Club··2 votes·576 views

riot has said they'd like to look at fighters which gives me cautious optimism for the future (they are this bad because of the tank update and needless constant support buffs), but even as someone who only cares about fighters there's other things i want to see too

- dethroning of utility mages, because the AP changes in s6 made them objectively superior except for the brief times Vladimir was god tier; i rarely see the classic burst mages anymore Annie Veigar item 3070

  • returning jungle diversity so that AP junglers (FIDDLESTICKS) can have a place again; season 7 jungle is the worst i've ever played in since i started
  • more lane diversity; do things to let non-marksman duo lanes exist without goofy mechanics like mordekaiser needed.
  • marksman shouldn't have a monopoly on the late game

add anything you want

ty

7 Comments

FlashDoubleDash1 votes

Aren't rune system changes kind of going to affect champion balance too? I think this in fact is a way to address the issue's you're bringing up.

Jungle diversity is probably gonna change due to introductions of keystones that can affect jungling (ruined king's tribute as one of the examples), which would help early AP jungling just as much as tank or Carry jungling.

Burst mages are getting some better trading power options with the new sorcery tree, while also being able to get stuff like the stopwatch or w.e. It might affect them a significant amount more than utility mages if they balance it that way.

Lane diversity (I suppose botlane) should also be addressed due to mages getting easier access to armor in their runes, and better 2v2 trading options (meteor is AoE so is better in that duo lane setup, especially in combination with an all-in CC champ like leona or alistar.

Marksman are naturally going to have one of the most powerful late-games due to how their crit scaling works, no matter how you balance them or the crit items, unless u significantly change how crit works, but then again, auto-attacks naturally have less base scaling and more item scaling, and naturally more late-game scaling on champs that have attack speed steroids or auto-attack enhancing, where burst mages/fighters generally are going to have more scaling from using abilities to make them fit those styles more. If you would make those champs have less base and more scaling damage, they'd lose their identity and marksman would lose their marksman identity if you gave them too much base dmg (they would start building bruiser/tank/fighter items instead because they wouldn't need the base dmg, or lethality and become assasins - See the era of lethality lucian/MF and jihn or the era of graves and quinn building sterak's BC deaths dance instead of actual marksman items. The only way to take away their late-game monopoly is addressing the late-game carry's that aren't marksman like jax/fiora in top, yi/shyvana in jungle and ryze/azir in mid without hurting the other classes that have item overlap and this turns out to be hard, since those champion types generally have way more issues with toxic gameplay patters attached to them than marksmen have.

Mens Hair Club1 votes

marksman are uncontested late game because riot removed steroids from melee/bruiser kits.

If you would make those champs have less base and more scaling damage, they'd lose their identity

untrue, entirely untrue. there's nothing wrong with certain bruisers being scaling threats. in fact it'd be a huge boon to the class to undo the horrible shifts of them being this awkward early-mid game group that either snowballs hard or flops and is useless (the same reason assassin rework was shit; a class should not have the same power curve).

marksman could do with a flat nerf to their late game and nothing else. they are more relevant than they've ever been early game, even the hypercarries like twitch and kogmaw. if they get their items sooner they shouldn't be as powerful, especially with how easy it is for supports to protect them with enormous shields and heals in s7. it was acceptable before because they were squishy and took a long time to get rolling

jungle won't change, ruined king tribute is for tanky fighters not mages. jungle needs another overhaul that's more in line with other seasons; lower respawn timers and camps that aren't a massive time sink like krugs.

FlashDoubleDash1 votes

there's nothing wrong with certain bruisers being scaling threats

Exactly, Certain bruisers. Renekton/pantheon shouldn't be scaling threats. Due to the natural way their kit works, it's hard for them to become scaling threats, because renekton could late-game oneshot a team if you made it that way, and his early game is powerful because of the different aspects he has that are early-game centric (Q sustain and poke, high mobility and single target burst with W, removing some base dmg doesn't take away he will still have the easier trades in most matchups while scaling would make him obliterate late-game, since he already has great bonus AD scaling if he knows how to combo a team, especially when lvl difference is big) while pantheon naturally has early game dueling due to his passive AA block and single target Q poke, only way to make him scale better late is to rework his passive so that it gives him a duration based AA block much like jax, but then he just becomes a roaming ability focussed version of jax.

And certain other bruisers, like Fiora and Jax already are scaling threats, but they do it in a toxic way (u can't outposition them, or dive them under tower, like u can do with marksmen because of how they have some form of damage/cc mitigation and natural tankiness which melee champs need to function as carry's (even yi needs his alpha and slow immune to become a carry, remove either and u can just garbage can him).

marksman could do with a flat nerf to their late game and nothing else. they are more relevant than they've ever been early game, even the hypercarries like twitch and kogmaw

Both of these can easily be countered in the early game, and can severely be outplayed late. As long as the teams are even, and you didn't counterpick yourself by grabbing nothing to jump onto these threats, you can always try to catch them out allowing for situations where playmaking is opposed by the hypercarry trying to avoid getting caught. The fact u mention supports being able to protect them, is not the issue of hypercarry marksman, because trust me, it's just as toxic on a hypercarry toplaner or even just any fighter or assasin that can deal a certain amount of sustain damage (read: trundle, kled, talon, jayce etc). But supports need to feel like they can be useful, but it's healing/shielding that is the problem, mainly ardent censer and the new healing/shielding power items, because they never really rebalanced enchanters around this.

jungle won't change, ruined king tribute is for tanky fighters not mages.

Ohhh im sorry what? How is this so, why can't an AP jungler opt to go for ruined king tribute if they need it to sustain. I agree with the krugs issue, but krugs generally feels bad on any jungler that can't deal enough AA dmg, including tank junglers, while feeling too easy to take for most toplaners. (the amount of free gold a renekton/riven can get from that while being both ahead and behind is just bull and needs to be changed)

KONO RUBICK DA1 votes

[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=vGzbFEMr,comment-id=,timestamp=2017-08-30T10:53:05.789+0000)

  • returning jungle diversity so that AP junglers (FIDDLESTICKS)

except fiddle, every ap jungle can work atm

[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=vGzbFEMr,comment-id=,timestamp=2017-08-30T10:53:05.789+0000)

  • more lane diversity; do things to let non-marksman duo lanes exist without goofy mechanics like mordekaiser needed.

why not?, duo lane mechanics are good and i don't see what's wrong with that as mordekaiser main

[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=vGzbFEMr,comment-id=,timestamp=2017-08-30T10:53:05.789+0000)

  • marksman shouldn't have a monopoly on the late game

they should, like any late game champion the problem is that right now they have a monopoly before late game

Mens Hair Club1 votes

mord's xp passive is a band-aid to the real issue of why duo lane is shit for melees. im pretty sure you know that

melee carries need to be more relevant, hence marksman monopoly.

KONO RUBICK DA1 votes

[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=vGzbFEMr,comment-id=00010000,timestamp=2017-08-30T11:32:11.468+0000)

mord's xp passive is a band-aid to the real issue of why duo lane is shit for melees. im pretty sure you know that

ROFL? melees are having problems to lane bot because they need to get lvl 3 asap to fight, but they will get poked in the meantime, morde's xp passive allows him to get lvl 3 quickly while enemies are lvl 2 (and your sup but he only needs 2 spells) and allows him to kill them. He can also reduce the enemy poke with his shield and heal

how is that a band aid of the real issue it totally fixes the issue, if anything every melees that want to go bot should get an xp passive unless riot does something to tune down ranged poke

Mens Hair Club1 votes

melees are having problems to lane bot because they need to get lvl 3 asap to fight,

that's why it's a band-aid, because of how xp sharing works in league + broken base stats of ranged champs at early levels. riot went around the issue (which is fair because it'd take a lot of time to fix that) by giving the melee they wanted to go bot an XP passive to just get levels faster than his ranged opponents in lane. that's a band-aid fix. it was a pretty smart one but it's still a band-aid

More from Gameplay

More by Mens Hair Club