The Yasuo Rant (and possible solutions)
Well this one's going definitely not going to win me any friends. I play league for various reasons, mainly because I think its fun. However, there are certain champions that make me angry to even encounter in game. I feel cheated whenever they enter a game and I firmly believe everyone has champs like this. Pet peeve champs for example, so many people hate playing against Teemo that its become a legendary league meme. Personally these champions are mainly Riven, Nidalee, Fizz, and the big one.
I'll put a warning here, I am going to use fairly sound logic here to describe why I despise the dumbest most broken champ in the entire game and if you're 60% of Yasuo players I've dealt with you're going to get incredibly pissed at me for even thinking of talking badly about your god. If you fit into the other 40% then maybe you're willing to listen to reason and perhaps even respond to my utter vile spit at him with some logical counterpoints. Without further ado, I am going to piss off a large majority of newer and/or meta only players.
Lets start with his passive, way of the wanderer: Pretty standard stuff, Yasuo uses no mana, understandable hes a wind master and all of his techniques would use the wind around him. Yasuo generates a resource called flow when moving in any way, the flow can be consumed to form a shield scaling with level. Not too bad, a straightforward passive with obvious counterplay via the occasional AA. Sure his dashes fuel it, but still, easy to pop. Oh wait, its upwards of 600 damage by late game? So he can block an entire Cho'Gath ult for free? Ok, I mean that's annoying but not game breaking. Ok second part, Yasuo gains x2 crit chance at only 90% increased damage from crit. Wat..... WHAT?! You're telling me Yasuo can get 100% crit chance with 1 & 1/2 items?! Oh but they compensated with a 10% damage reduction. BIG FRIGGIN WHOOP RIOT. Hes still going to be chunking my health like a late game MF on roids.
Moving on, his Q Steel Tempest: Yasuo fires a short range skillshot, OK, I gotcha this is most of his damage and he depends on it to make decent plays, NOPE.AVI...... This spell is treated as an auto attack and is therefore reliant on Attack Speed to reduce cooldown. Now that makes it sound like Yas needs to make a choice, damage or low cooldowns. Riot thought of that and gave him the second part of his passive. This spell can crit every time on a 2.5 second cooldown with, may I repeat, ONE AND A HALF ITEMS. Now, after he hits a target with this spell twice, he has a decently long window of time to fire it again to launch a tornado at a surprisingly large range (and with a really odd hitbox) to basically extend his Q with more damage. The tornado can crit and knocks any targets up in the air. I would save this next part for talking about his BS ultimate, but we know what it does..... We all know. Riot and Yasuo defenders claim that Yasuo needs a team to support him but I say HE DOES NOT NEED ANYONE ELSE FOR KNOCKUPS. His tornado has a stupidly wide hitbox, much wider than his normal Q and does not stop at the first champion hit so it can very easily hit several champs. Now you may say, "But wait, the enemy can just spread out or use spells to avoid the knockup YOU LOSER NOOB" To that I say that can be said about any knockup on any champion that does not make a direct counter to Yasuo.
Next his W.... DO I EVEN NEED TO SAY IT? Its a wall that lasts for WAY TOO LONG that blocks, You ready for it if you didnt already know? ALL PROJECTILES. Anything with a projectile speed POOF Useless against this stupid champ. High cooldown? NOT AS HIGH AS THAT CAITLYN/VARUS/FIZZ/ ULTIMATES YOU JUST RUINED. Its so stupid things like Vel'Koz's void rift which rips through the ground is blocked by a wall IN MIDAIR! Thank christ for Azir and his zoning prowess.....
His E.... I have nothing to say that hasn't been said before. Its retarded he gets so many free dashes on a at the most .5 second cooldown. The damage used to be infinite, now its just x1.5, but that's still not needed. The damage is AP..... why did they up the damage on his mobility spell? Oh.. and just to reiterate, this makes flow so stupidly easy to generate. OH AND HE CAN USE Q AT THE END FOR A GUARANTEED KNOCKUP! And he needs a team to back him up? I call BS
His ultimate, I swear to everything holy this is one of the dumbest ultimates in the history of League. In a game where we have a old man turning into a giant bird, THIS is what breaks me. Yasuo dashes to the closest target(S) that have been displaced. People assume this means knockups, but its not, its any displacement. Lee sin kick, Naut pull, Maokai Q, Blitz hook, Thresh flay, RAMMUS POWERBALL FFS! On top of that, afte rhe dashes to them, holds them in the air for a while, and slams them down for a ton of free damage that they cannot prevent if they get knocked up. Upon landing Yasuo immediatley gets 50% armor pen for way too long. I'm sorry but who was the last person who had 50% armor pen and was called a serious problem and then nerfed 7 times? (Sorry, still salty about that.... salty....SALTY).
The problem with Yasuo is not how stupidly broken he is, but how blissfully ignorant of the problem Riot and Yasuo players cause. I have never met a good Yasuo player who was also gracious. They always BM and they always act toxic as Chernobyl. I know very well that all the Yasuo mains that see this are going to come in, downvote, and immediatley flame me for these maledictions, but at this point I've accepted that. I'm sick and tired of seeing Yasuo in every other game unless I get him banned by some miracle.
So how do I fix it then you might ask. Well I have a few ways.
- Increase the cooldown on his Q and make it scale with normal CDR
- His tornado still goes through all champions hit, but only knocks up the first 2/3/4 hit (Idk how it would scale)
- He can no longer ult on any displacement, only major displacement so no more Rammus Q ultimates
- Wind wall can now only block 5 projectiles. This might actually give it counterplay
- Alternatively to #4, his wind wall does not last nearly as long and dissipates immediately on reaching the end of the travel, but still blocks all projectiles in that time so maybe it would take some game knowledge and skill to use
- His ultimate now gives 30/40/50% armor pen, so his ulti remains as strong, but is only as good in late game where he is supposed to be useful
- No more x2 crit chance, I'm fine with the idea of a crit based champion, but either make his crits hurt less or make it take longer to reach 100%. Not necessarily no crit chance increase, but not x2.
- Tweak his stats. Yasuo was advertised as a late game assassin with a bad early game. What we got as bullet hell simulator with tornadoes at all points in the game. I think changing either his late game prowess or his early game prowess would solve Yasuo's biggest unbalance. He can get thrashed in laning phase, but with a Stattik Shank and a spiky glove (Yes I know the real name) He can still 1v1 the ADC, Dragon, Support, and eat a danish with his free hand. Hit his early game stats or hit his late game stats, but his laning phase is too strong for a late game assassin.
I know very well this is going to make all the Yasuo mains angry, so I expect this to either fall on deaf ears or get downvoted extremely harshly, but if I can get a few people to think and realize this is a problem, then I'll be satisfied. Look, I like Yasuo's design, his lore, and his concept, but it was so poorly executed and just makes the game so unfun to play.