The "Invisible" Stats

SkyblazeHydraX3··5 votes·516 views

Older players will probably remember the HUD update about... a year or so back, maybe more? While some might have complained or objected, it nonetheless offers a lot more clarity and ease of use in comparison to the older HUD. But there's one thing it fails to do that I think needs to be addressed.

And that issue is that you have no means of seeing exactly how much (Armor/Magic) penetration and lifesteal the enemy has. Whereas you can easily see the exact number for peripheral damage stats such as cooldown reduction, attack speed, and crit chance, you have to check the enemy's individual items (or have their stats memorized) for their penetration and lifesteal, while trying to guess at the bonuses from their masteries.

I think this is something Riot needs to address. Players should be able to quickly address just how much of their armor the enemy can tear through and how much damage they'll heal back. Alternatively, Riot could explain why these stats were left out of the enemy info display. Either or as far as I'm concerned, but nonetheless I would like the invisibility of these stats to be addressed.

4 Comments

ReshiKillim1 votes

Personally, I'd like to be able to see my own crit damage % stat and my crit damage reduction stat in the extended stat window. Because both of these are pretty big, but they're not visible.

SkyblazeHydraX32 votes

Not unreasonable. However it is typically pretty simple, barring specific champion abilities. Crits do 200% damage, Infinity Edge increases it to 250%, Randuins reduces it by 10%.

Theorchero1 votes

{quoted}

Not unreasonable. However it is typically pretty simple, barring specific champion abilities. Crits do 200% damage, Infinity Edge increases it to 250%, Randuins reduces it by 10%.

Yeah, but it's also pretty simple to calculate armor penetration, at least to an extent.

SkyblazeHydraX31 votes

That's different. Crit damage is a mostly consistent stat that doesn't change barring the specific functions of two items or specific abilities.

Armor/Magic Pen and Lifesteal are both stats that can increase and add up over the course of a game, from both items and abilities. Having to scroll through your opponent's items to see what they've got can take valuable time, and even then not be entirely correct.

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