The "Invisible" Stats
Older players will probably remember the HUD update about... a year or so back, maybe more? While some might have complained or objected, it nonetheless offers a lot more clarity and ease of use in comparison to the older HUD. But there's one thing it fails to do that I think needs to be addressed.
And that issue is that you have no means of seeing exactly how much (Armor/Magic) penetration and lifesteal the enemy has. Whereas you can easily see the exact number for peripheral damage stats such as cooldown reduction, attack speed, and crit chance, you have to check the enemy's individual items (or have their stats memorized) for their penetration and lifesteal, while trying to guess at the bonuses from their masteries.
I think this is something Riot needs to address. Players should be able to quickly address just how much of their armor the enemy can tear through and how much damage they'll heal back. Alternatively, Riot could explain why these stats were left out of the enemy info display. Either or as far as I'm concerned, but nonetheless I would like the invisibility of these stats to be addressed.