Riot was right to nerf Azir
I'm an MR6 Azir player. In terms of Mastery points Azir is second only to the champion who got me interested in the game back in Season 3, Kha'Zix. I've played Azir since he was released on PBE, through all the bugfixes, buffs, and nerfs. Now I haven't played him much recently, unfortunately, but I'd like to think I'm at least competent with him usually.
Facing someone more than just "competent" with Azir made me realize that Riot was very much in the right to nerf him into his current suboptimal position.
I had opted into Viktor, who's far from one of my best midlaners but is known for having the range to fight Azir, something most of my usual midlaners (Aurelion Sol, Ekko, Fizz, Zed, Yasuo, Ryze; you get the idea) don't exactly have. And I was completely screwed over. Once Azir got ahead of me I couldn't even farm because his soldiers would chunk me out of lane, and Azir would use the Shuriman Shuffle to all-in members of my team, get around ganks, or reposition for his ultimate. By the end of the game I was 3/11/1 and level 11 while Azir was 14/2/5 and level 15. Three guesses as to which team won the game and the first two don't count.
And that left me thinking about just how horrifying Azir was to face in genuinely competent hands before he was nerfed so badly. That's not a pretty thought, and despite my love for the champ I can really understand why Riot was been forced to take the actions they were, and have to leave him in the sorry state he currently is until they can figure out a way to fix what makes him absolutely unbearable to fight in the right (wrong?) hands.
One Rioter said in their own individual, "this is not the opinion of Riot's balance team as a whole or otherwise" opinion that Azir's Shuriman Shuffle should be removed, because the sheer amount of safety and initiation prowess it gives him is so incredibly powerful that Riot has been forced to wear down Azir's intended strengths in compensation. This is honestly something I can agree with, because it would free up a lot of his power budget to go back into his proper strengths. But honestly? I think Riot needs to do a bit more after that by reducing the damage on Azir's Q (either base or ratio) and in-turn reducing the cooldown on it, turning it into more of a repositioning and soft-CC tool for his soldiers to do their damage, rather than a long-range burst tool that also sets up for poke and zoning. Make Azir's soldiers and their positioning the key point of his damage output, as they should be.
I'd like to reiterate that I've been a fan of Azir since his release, and this isn't me hating on the champion for getting my ass kicked. But Azir has had to be nerfed into nigh-unviability in order to keep him from being completely overbearing in the pro scene, and even now in competent hands he can utterly steamroll a game. That's why I think Riot needs to remove the "Shuriman Shuffle"- which, by the by, wasn't even originally an intended part of his kit before Riot made it easier to pull off, leading to this whole mess- and after opening up his power budget, focus it more into his soldiers doing sustained damage.