When I played other ADCs, I felt as if their kits felt a little off and this is even after the reworks. And its only a few.
is someone I have a hard time learning and I'm sure someone in chat could help me. I like her kit, and her E is one the best and more original of the abilities I will ever see. The only issue is that her R costs mana and it just puzzles me because all it is, is a speed boost and nothing else. And the range for those nearby isn't all too grand. For it to cost 100 mana per use or even have the CD it has is kind of beyond me.
This is one of the few champs I think Riot could rework into an Udyr style ranged Champion by just making small tweaks to her Q, W, and E when in their final level and making her R go up 5 levels and just cost less and probably only have her move faster. It can keep the passive but only goes up by 3% bonus AS (the final level would allow 15% bonus AS when using her W).
is not terribly hard, but when you are kind of forced to want to chose AP over AD most of the time when he deals majority magic damage, I just find it hard to get items that would work correctly.
There isn't really an APC set of items handy and its kind of why champs like Teemo and Azir aren't brought into the Carry role. There is the Hextech Gunblade and Nasher's Tooth but that's just two items. There aren't many items that combine AD, AP, and AS and the only one that did all three well was nerfed and it was Trinity Force (which isn't really a mixture of everything anymore). More items that offer APCs variety wouldn't be terrible, at least having one that has gives spell vamp for basic attacks wouldn't be terrible (and the loss of many spell vamp items kind of hurts mages when AD has a lot of life steal items).
is actually pretty original (even if it is kind of copied from Jhin). The only issue I have is that Graves must shoot what's in front of him at all times. This makes it hard to lane as in, anything standing in front of Graves prevents him from taking the turret. People complaining about the extra damage from his extra shots can take a second to realize how hard it is to get to that point. I think that Graves should be able to shoot at what ever he is trying to target and the other two rounds (or his other 4 if critically striked) should hit whatever else. That's not the only strange thing in his kit. I mained Graves before his change and really dislike the E now, as it only functions well after hitting something which is not exactly what I used it for when I play as Graves. Rather it helps me attack more (with the AS buff it gave) but that's not what it does right now. It should give an extra bullet to Graves so he can shoot 3 times in a row even if there is already 2 bullets loaded. The whole point of the small slide is to give an extra bullet so why waist one while in range, slide a little to the right to fire another one? Why not just have 3 from the get-go? I'll say t again, the design change is original and I kind of like it but there are flaws that make him hard to use. And if you want to get Graves back into lane rather than jungle, these changes would greatly benefit.