Thought Experiment: Tools to balance ranged AA's
I think auto attacks are a little too binary restricting balancing options, so let's have a thought experiment to see how we can impact them in more interesting and interactive ways. Here are two ideas to shred play with:
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Line of Sight - visible clear path between the player and target required for a hit, walls and minions are an obstruction
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Soft Targeting - the projectile trajectory is locked on to its initial aim and does not follow its target but passes through where they were
buffed his passive out the wazoo by making his Q have weaknesses is probably the best example of the impact it can have on a champions design to give it exploitable flaws in counterplay.
could be made more unique adding additional range, and maybe even his shots could go through minions only that they reduce its damage, on top of which he does bonus damage the longer his projectiles travel when unobstructed. Or even flip that, have it do bonus damage the more targets it goes through.