High damage can't suit LoL
If you put high damage in a game's design it raises the stakes and pacing substantially but if it is too exhaustive (or even impossible) to play around it is rightfully considered unfair, also considered fake difficulty.
A game that is critically known to do this correctly is Dark Souls http://i.imgur.com/WBCNyG6.gif
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Some champions in league have the tools to do this in a non binary fashion that requires mastery to accomplish. It's a problem mostly because only some have access to these tools, where you could say these specific champions play in a different paradigm altogether, on another level so to speak.
It's easy to assume that
dashing around is fun because it's cool, but many forget you get a lot more agency over skills shots coming at you with more dynamic options:
https://media.giphy.com/media/GD7FC44e9eaac/giphy.gif
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There are many mechanics to achieve damage avoidance in systems design:
- Dodge (invulnerability frames)
- Dash
- Fixed Direction Moving Block
- Incremental Pivot Block
- Temporary 360 Block
- Riposte (precise block and retaliation at the point of attack)
- Dynamic Short Range Teleport
- Marked Long Range Teleport
Just in case you thought I was suggesting
starts dashing around. I'm not. That's silly. You're silly.
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A lot of champions already have skills that could translate into such a paradigm of systems design that readily accommodates high damage output, yet at the same time many don't, and worse yet are the many sources of damage that cannot be anticipated or even avoided at all without impeccable positioning or some sort of invulnerability.
If all champions were updated to correctly fit into such a paradigm would it even be League of Legends anymore? No it wouldn't.
Let me say that again.
Trying to fit LoL into this paradigm would not work, it is not what LoL is. LoL is somewhere between a damage simulator and an RTS.
Don't do it Rito. Leave Dark Souls at home. I love it too, just don't.
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So what am I trying to say here?
LOWER THE GOD DAMNED DAMAGE!! The alternative of keeping it around is not feasible without drastic changes to make it fair.
tl;dr lower the damage
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and changes to their scaling, so while you're indeed correct that defensive stats where increased over the years, you're also ignoring the much higher increase to offensive stats.