Masteries that need a change.
**Before Reading: ** If you don't like something tell me, this thread is flexible.
. . . . . . . . . . . . . . . . . . . . . . . . . . . FEROCITY TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . http://vignette4.wikia.nocookie.net/leagueoflegends/images/f/f5/Sorcery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235650 Sorcery: It needs to be renamed into something like Skillful because Sorcery sounds like something that will only affect mages.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/d/d9/Vampirism_mastery_s2.png/revision/latest/scale-to-width-down/20?cb=20121215080152 Feast: reduce it's early effect and make it scale with level, so that it doensn't loose so much relevance on the whole game.
http://vignette4.wikia.nocookie.net/leagueoflegends/images/2/2a/Arcane_Mastery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235900 Natural Talent: Add +1 AD and 2 AP Flat to the formula.
http://vignette3.wikia.nocookie.net/leagueoflegends/images/0/0a/Vampirism_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20121215075345 Vampirism: Make it grant 4% Spell Vamp instead of only 2%.
http://vignette3.wikia.nocookie.net/leagueoflegends/images/2/24/Bounty_Hunter_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094302 Bounty Hunter: Add a clarity buff to know how much % we have stacked, add a 1% reward after stacking the 5% (max 6% instead of 5%), add a list of which champions have been killed by this mastery (so that we get a bounty list which we must complete to get those 6% extra damage). In this way we get more fun from this mastery.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a9/Fervor_of_Battle_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094518 Fervor of Battle: make it into a % damage mastery, currently this mastery is being abused by champs that also abuse
, which becomes a double and a triple abuse. Also allow it to be stacked against units/monsters but only up to 5 stacks (if you want 10 you must go into battle against champs).
Any thoughts on Warlords Bloodlust?, share them on the thread!
http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/71/Deathfire_Touch_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094525 Deathfire Touch: Currently with the changes you are implementing on it I hope it gets to be ok, but it needs pressence against minions and jungle monsters, it feels arbitrary that it only affects champs (same goes for
)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CUNNING TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c0/Fleet_of_Foot_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000732 Wanderer: Make the bonus movement flat so that it benefits from % MS.
http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/58/Butcher_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235724 Savagery: PLEASE make this a 6% damage against monsters, this mastery only benefits AS/Machete junglers.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/2/26/Runic_Affinity_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20130406093835 Runic Affinity: Maybe you could get a life regeneration buff as long as you carry blue/red/nashors effect, to give a small sustain buff for junglers.
http://vignette3.wikia.nocookie.net/leagueoflegends/images/e/e6/Culinary_Master_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122001006 Secret Stash: If you buy
you loose
therefore loosing
; turn Refillable potions into biscuits, but these "Refillable Biscuits" get only 10 HP and 5 MP regain upon consumption (half of the effect
get).
http://vignette3.wikia.nocookie.net/leagueoflegends/images/a/a8/Executioner_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000021 Merciless: Allow it to be applied against monsters/minions, that's all.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/83/Pickpocket_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20121215075721 Bandit: it just needs clarity. Add a buff so that we know how much gold we collected with it.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/5/5f/Dangerous_Game_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094738& Dangerous Game: I feel that this should proc on large monster kills and tower kills, it could have a little more pressence anyways, besides killing large monsters/towers is a dangerous game :P
http://vignette1.wikia.nocookie.net/leagueoflegends/images/6/67/Expanded_Mind_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122001030 Intelligence: add once again a 10% CDR reduction for items, it is an unique trait of the utility/cunning tree that many players don't want to loose.
http://vignette4.wikia.nocookie.net/leagueoflegends/images/8/88/Stormraider%27s_Surge_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094740 Stormraider: Make it reset upon champion kills, make it proc on Large Monster kills in the enemy jungle and in tower kills with no CD (we get the effect of the lost Furtive Knife).
http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/58/Thunderlord%27s_Decree_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094742 Thunderlord's Decree: make it proc against monsters with a separated cooldown from champ procs and monster procs (so that it helps junglers to clear their waves).
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http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/36/Recovery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000310 Recovery: make it % base life regen (like
), in it's current state for 5 points it provides basically nothing (0,40 Life regen per second) and doesn't scale at all, so it is kinda much like a trap.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/f/f6/Block_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000244 Though Skin: add an scaling per level, double the amount against monsters and minions. Currently it is not a solid pick at all, mainly because -2 damage taken only from AA's is something really hard to notice with almost no impact on the game (early and late), this mastery has the potential to become a real help for junglers and melee laners that are overexposed to minion/monster damage.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/11/Veteran%27s_Scars_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000353 Veteran Scars: It was better when this mastery was % life, even for squishy champs it was a fair trade of points, now it provides 3 times less worth (considering that this mastery is key for tanks on this tree).
http://vignette3.wikia.nocookie.net/leagueoflegends/images/0/0d/Summoner%27s_Insight_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000802 Insigth: can we please move this to the Cunning tree and give our tanks a more tanky option? Cunning Tree lovers are going to build
anyways, so they are going to focus on it! thanks xD
http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a7/Legendary_Guardian_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000553 Legendary Guardian: add a flat base amount, and then add the stacking one (like 5 Armor-MR flat) and then 2 Armor and MR for each nearby enemy champ. I recommend this because if you are a solo laner 3 points make a little difference, and if you are in the jungle you don't get any bonuses at all. In the other hand with this change the final result is the same (15 armor & MR).
http://vignette2.wikia.nocookie.net/leagueoflegends/images/c/cc/Grasp_of_the_Undying_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103095059 Grasp of the Undying: if there is a mastery that should be dealing true damage is this one, mainly because if it deals magic damage it will benefit more those melee champs that build magic pen, and this is a mastery that should reward you for building tanky, not for building magic penetration...also please make it proc against large jungle monsters.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/d/d3/Strength_of_the_Ages_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103095104 Strength of Ages: grants the double a
could grant, but over a larger amount of time. This should proc on champion kills, so that it gets more uses on the game.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/17/Arcane_Knowledge_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20130406093347 Expose Weakness: I just want to remind you that we need a support mastery like this, in a tree, somewhere.. add more options please! (any time you hit an enemy unit with an attack or abilities your allied champs deal % extra damage against it for x seconds -S5-).
As I said this thread is flexible if you don't like something just make a comment!
[slayer-jinx-wink]
+
, too OP, with 12 damage reduced at level 18 and the double against minions/monsters would have been ok