Masteries that need a change.

Cherysse··7 votes·771 views

**Before Reading: ** If you don't like something tell me, this thread is flexible.

. . . . . . . . . . . . . . . . . . . . . . . . . . . FEROCITY TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . http://vignette4.wikia.nocookie.net/leagueoflegends/images/f/f5/Sorcery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235650 Sorcery: It needs to be renamed into something like Skillful because Sorcery sounds like something that will only affect mages.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/d/d9/Vampirism_mastery_s2.png/revision/latest/scale-to-width-down/20?cb=20121215080152 Feast: reduce it's early effect and make it scale with level, so that it doensn't loose so much relevance on the whole game.

http://vignette4.wikia.nocookie.net/leagueoflegends/images/2/2a/Arcane_Mastery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235900 Natural Talent: Add +1 AD and 2 AP Flat to the formula.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/0/0a/Vampirism_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20121215075345 Vampirism: Make it grant 4% Spell Vamp instead of only 2%.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/2/24/Bounty_Hunter_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094302 Bounty Hunter: Add a clarity buff to know how much % we have stacked, add a 1% reward after stacking the 5% (max 6% instead of 5%), add a list of which champions have been killed by this mastery (so that we get a bounty list which we must complete to get those 6% extra damage). In this way we get more fun from this mastery.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a9/Fervor_of_Battle_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094518 Fervor of Battle: make it into a % damage mastery, currently this mastery is being abused by champs that also abuse item 3124, which becomes a double and a triple abuse. Also allow it to be stacked against units/monsters but only up to 5 stacks (if you want 10 you must go into battle against champs).

Any thoughts on Warlords Bloodlust?, share them on the thread!

http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/71/Deathfire_Touch_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094525 Deathfire Touch: Currently with the changes you are implementing on it I hope it gets to be ok, but it needs pressence against minions and jungle monsters, it feels arbitrary that it only affects champs (same goes for item 2033)

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http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c0/Fleet_of_Foot_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000732 Wanderer: Make the bonus movement flat so that it benefits from % MS.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/58/Butcher_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235724 Savagery: PLEASE make this a 6% damage against monsters, this mastery only benefits AS/Machete junglers.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/2/26/Runic_Affinity_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20130406093835 Runic Affinity: Maybe you could get a life regeneration buff as long as you carry blue/red/nashors effect, to give a small sustain buff for junglers.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/e/e6/Culinary_Master_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122001006 Secret Stash: If you buy item 2031 you loose item 2003 therefore loosing item 2010; turn Refillable potions into biscuits, but these "Refillable Biscuits" get only 10 HP and 5 MP regain upon consumption (half of the effect item 2010 get).

http://vignette3.wikia.nocookie.net/leagueoflegends/images/a/a8/Executioner_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000021 Merciless: Allow it to be applied against monsters/minions, that's all.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/83/Pickpocket_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20121215075721 Bandit: it just needs clarity. Add a buff so that we know how much gold we collected with it.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/5/5f/Dangerous_Game_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094738& Dangerous Game: I feel that this should proc on large monster kills and tower kills, it could have a little more pressence anyways, besides killing large monsters/towers is a dangerous game :P

http://vignette1.wikia.nocookie.net/leagueoflegends/images/6/67/Expanded_Mind_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122001030 Intelligence: add once again a 10% CDR reduction for items, it is an unique trait of the utility/cunning tree that many players don't want to loose.

http://vignette4.wikia.nocookie.net/leagueoflegends/images/8/88/Stormraider%27s_Surge_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094740 Stormraider: Make it reset upon champion kills, make it proc on Large Monster kills in the enemy jungle and in tower kills with no CD (we get the effect of the lost Furtive Knife).

http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/58/Thunderlord%27s_Decree_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094742 Thunderlord's Decree: make it proc against monsters with a separated cooldown from champ procs and monster procs (so that it helps junglers to clear their waves).

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http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/36/Recovery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000310 Recovery: make it % base life regen (like item 1006 ), in it's current state for 5 points it provides basically nothing (0,40 Life regen per second) and doesn't scale at all, so it is kinda much like a trap.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/f/f6/Block_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000244 Though Skin: add an scaling per level, double the amount against monsters and minions. Currently it is not a solid pick at all, mainly because -2 damage taken only from AA's is something really hard to notice with almost no impact on the game (early and late), this mastery has the potential to become a real help for junglers and melee laners that are overexposed to minion/monster damage.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/11/Veteran%27s_Scars_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000353 Veteran Scars: It was better when this mastery was % life, even for squishy champs it was a fair trade of points, now it provides 3 times less worth (considering that this mastery is key for tanks on this tree).

http://vignette3.wikia.nocookie.net/leagueoflegends/images/0/0d/Summoner%27s_Insight_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000802 Insigth: can we please move this to the Cunning tree and give our tanks a more tanky option? Cunning Tree lovers are going to build item 3158 anyways, so they are going to focus on it! thanks xD

http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a7/Legendary_Guardian_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000553 Legendary Guardian: add a flat base amount, and then add the stacking one (like 5 Armor-MR flat) and then 2 Armor and MR for each nearby enemy champ. I recommend this because if you are a solo laner 3 points make a little difference, and if you are in the jungle you don't get any bonuses at all. In the other hand with this change the final result is the same (15 armor & MR).

http://vignette2.wikia.nocookie.net/leagueoflegends/images/c/cc/Grasp_of_the_Undying_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103095059 Grasp of the Undying: if there is a mastery that should be dealing true damage is this one, mainly because if it deals magic damage it will benefit more those melee champs that build magic pen, and this is a mastery that should reward you for building tanky, not for building magic penetration...also please make it proc against large jungle monsters.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/d/d3/Strength_of_the_Ages_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103095104 Strength of Ages: grants the double a item 3052 could grant, but over a larger amount of time. This should proc on champion kills, so that it gets more uses on the game.


http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/17/Arcane_Knowledge_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20130406093347 Expose Weakness: I just want to remind you that we need a support mastery like this, in a tree, somewhere.. add more options please! (any time you hit an enemy unit with an attack or abilities your allied champs deal % extra damage against it for x seconds -S5-).

As I said this thread is flexible if you don't like something just make a comment!

[slayer-jinx-wink]

10 Comments

Randomonium2 votes

. . . . . . . . . . . . . . . . . . . . . . . . . . . FEROCITY TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . http://vignette4.wikia.nocookie.net/leagueoflegends/images/f/f5/Sorcery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235650 Sorcery: Don't really think it makes a difference.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/d/d9/Vampirism_mastery_s2.png/revision/latest/scale-to-width-down/20?cb=20121215080152 Feast: Agree.

http://vignette4.wikia.nocookie.net/leagueoflegends/images/2/2a/Arcane_Mastery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235900 Natural Talent: Don't think that makes a huge difference but I wouldn't mind it.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/0/0a/Vampirism_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20121215075345 Vampirism: Agree. I feel like sustain in general could use a boost.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/2/24/Bounty_Hunter_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094302 Bounty Hunter: Agree.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a9/Fervor_of_Battle_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094518 Fervor of Battle: Disagree. I like there being one mastery that is attack speed dependent. I also like the fact that it stacks up because it rewards people who can keep their auto attacks up and yet not miss any CS because of it. It feels very satisfying to me to do that and then land a couple autos on the enemy champ for a nice damage burst. I agree its very strong with rageblade but I think the answer is nerfing rageblade or the champions who commonly build it and not nerfing Fervor of Battle.

Any thoughts on Warlords Bloodlust? I actually hoped that buffed ALL keystone masteries to be as strong as Warlord's Bloodlust rather than nerfing it. I wanted keystone masteries to complete change the champion based on which one you chose. Right now they don't feel as impactful as they should.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/71/Deathfire_Touch_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094525 Deathfire Touch: Yeah, I wish it did reduced damage to minions and monsters.

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http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c0/Fleet_of_Foot_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000732 Wanderer: Agree

http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/58/Butcher_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235724 Savagery: Disagree. This mastery is also designed to help laners who have trouble last hitting.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/2/26/Runic_Affinity_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20130406093835 Runic Affinity: Agree

http://vignette3.wikia.nocookie.net/leagueoflegends/images/e/e6/Culinary_Master_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122001006 Secret Stash: Strongly agree.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/a/a8/Executioner_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000021 Merciless: Feels very strong with that change, especially if you give bonus damage against dragon/baron.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/83/Pickpocket_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20121215075721 Bandit: Agree.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/5/5f/Dangerous_Game_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094738& Dangerous Game: Maybe for a reduced amount against towers and large monsters or instead give increased health/mana regen for a set period of time. 5% for each large monster seems very strong.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/6/67/Expanded_Mind_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122001030 Intelligence: I didn't understand this one. Are you saying give them an extra 10% CDR when they buy a CDR item?

http://vignette4.wikia.nocookie.net/leagueoflegends/images/8/88/Stormraider%27s_Surge_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094740 Stormraider: This basically would give anyone who took this mastery a free jinx passive that also worked on large monsters. Overall I feel like this Keystone Mastery is really snowbally and this would just make it worse. I had an idea that instead this mastery increased damage against the target if they had a bounty on them, like 1% per bounty. This gives assassins who fall behind a little more power to get the kill they need to get but doesn't make assassins who are ahead snowball any more.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/58/Thunderlord%27s_Decree_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094742 Thunderlord's Decree: Agree. I also think that 20 seconds is still too long for this to be a very good mastery. If they want to keep the cooldown as it is they should increase the AoE and make the effect more noticeable because right now its hard to tell when it procs.

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http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/36/Recovery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000310 Recovery: Absolutely agree.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/f/f6/Block_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000244 Though Skin: Agree

http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/11/Veteran%27s_Scars_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000353 Veteran Scars: Agree

http://vignette3.wikia.nocookie.net/leagueoflegends/images/0/0d/Summoner%27s_Insight_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000802 Insigth: I don't know what we would remove from the cunning tree to add this though. Also, this encourages supports to off spec in Resolve.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a7/Legendary_Guardian_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131122000553 Legendary Guardian: Agree

http://vignette2.wikia.nocookie.net/leagueoflegends/images/c/cc/Grasp_of_the_Undying_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103095059 Grasp of the Undying: Not sure about the true damage but I definitely agree it should proc on large monsters.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/d/d3/Strength_of_the_Ages_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103095104 Strength of Ages: I feel that it should proc on champion kills and assists and that the health gained from champion kills and assists should have a separate cap from the one gained from minion/monster kills.


http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/17/Arcane_Knowledge_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20130406093347 Expose Weakness: Could be useful, though I don't know which mastery we would remove to add it.

Cherysse2 votes

Intelligence Mastery: in S6 it reduced the cooldown of activable items.

Stormraider: It would only activate in the enemy jungle, in the other hand it doesn't grant damage or stats it self, and a TF lasts less than 10 seconds, I feel it needs a buff, but maybe the reset could be too strong, but if you compare this to other masteries you just feel it is better to take thunderlords.

Ages: Yeah, it should, else this would stack so slowly.

Senteth1 votes

. . . . . . . . . . . . . . . . . . . . . . . . . . . FEROCITY TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . http://vignette4.wikia.nocookie.net/leagueoflegends/images/f/f5/Sorcery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235650 Sorcery: It needs to be renamed into something like Skillful because Sorcery sounds like something that will only affect mages.

I agree.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/d/d9/Vampirism_mastery_s2.png/revision/latest/scale-to-width-down/20?cb=20121215080152 Feast: reduce it's early effect and make it scale with level, so that it doensn't loose so much relevance on the whole game.

I totally agree.

http://vignette4.wikia.nocookie.net/leagueoflegends/images/2/2a/Arcane_Mastery_mastery_s4.png/revision/latest/scale-to-width-down/20?cb=20131121235900 Natural Talent: Add +1 AD and 2 AP Flat to the formula.

Why?

http://vignette3.wikia.nocookie.net/leagueoflegends/images/0/0a/Vampirism_mastery_s3.png/revision/latest/scale-to-width-down/20?cb=20121215075345 Vampirism: Make it grant 2.5% Life Steal and 4% Spell Vamp.

I'm not sure if it needs a buff to the life steal as there are already early life steal options, but I do agree that there should be more Spell Vamp so that mages have some more early sustain options.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/2/24/Bounty_Hunter_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094302 Bounty Hunter: Add a clarity buff to know how much % we have stacked, add a 1% reward after stacking the 5% (max 6% instead of 5%), add a list of which champions have been killed by this mastery (so that we get a bounty list which we must complete to get those 6% extra damage). In this way we get more fun from this mastery.

I agree, but I'm not sure about the completion buff... It's already a rather powerful mastery, the only problem is that it's power is invisible.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a9/Fervor_of_Battle_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094518 Fervor of Battle: make it into a % damage mastery, currently this mastery is being abused by champs that also abuse item 3124, which becomes a double and a triple abuse. Also allow it to be stacked against units/monsters but only up to 5 stacks (if you want 10 you must go into battle against champs).

Interesting thought... But if we are making it scale with a % of bonus AD/AP then I think it should only build off of champions. Also it should still have a base damage so that pure AS builds can still use it to good effect.

Any thoughts on Warlords Bloodlust?, share them on the thread!

Na... It seems to be in a good spot now balance wise. However I do think it could use some built in crit chance to really make it the mastery for people who want to rely on crit. If doing that makes it the mastery too powerful then you can take out the AS buff, cause it really doesn't need that anyway.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/71/Deathfire_Touch_mastery_2016.png/revision/latest/scale-to-width-down/20?cb=20151103094525 Deathfire Touch: Currently with the changes you are implementing on it I hope it gets to be ok, but it needs pressence against minions and jungle monsters, it feels arbitrary that it only affects champs (same goes for item 2033)

I agree, Id like this to be the wave clear mastery. Tone down the damage if you must, but let it burn everyone and everything you damage. Also make so that it doesn't draw turret aggro, because getting hit but a tower when you otherwise wouldn't have is the stupidest way to lose a trade.

Cherysse1 votes

Addressing each change:

Vampirism: yes, I think the AD's don't need any more life steal this season. Natural Talent: Scales too slowly and it's effect is hardly visible, a little bit more love can make this a better option. Bounty Hunter: Well, I am considering the fact that it doesn't stack on assists an it is hard to have it fully stacked. Fervor of Battle: thats the problem, it makes AS builds just too good, before you had to build a little bit of damage so that they were viable, now you only build AS, Guinsoos and a Devourer, and you can even end up having more DPS than a regular ADC, it is not good, besides at this point an hybrid mastery was needed. Deathfire Touch: yeah, that aggro thing also happends with Brand's passive, is something they are not going to fix.

BluePolarizer1 votes

I love these suggestions. +1.

Adrian Blackbear1 votes

I agree with Secret Stash - it's a good buy to have the refillable potion, why not make a "snack pack" for people who have the secret stash mastery?

Spoofghoul1 votes

Though Skin could have been a tier 2 keystone mastery

Scaling with level 2 Damage reduction + 1 per lvl ending at 20.

Possibly competing with perseverance.

Cherysse1 votes

That would have been too much, specially with item 1054+ Fizz , too OP, with 12 damage reduced at level 18 and the double against minions/monsters would have been ok

Spoofghoul1 votes

why? rito can just nerf fizz

Cherysse1 votes

-.- nope xD, I don't think it is a good idea to create monsters out of masteries.

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