[{quoted}](name=Best of the 3,realm=EUW,application-id=3ErqAdtq,discussion-id=v40ih1kL,comment-id=000100000000,timestamp=2017-03-15T20:12:04.095+0000)
I think you're right, let me rephrase.
I think lore should determine how a character looks and feels. Say if a character with the lore of Karthus, had gameplay and looks of Soraka, that'd be awfully contradictory.
But what I mean to say is, I don't think lore should be used to balance gameplay. Taking Azir for example (sorry, I don't know his lore), assume he was the emperor of the army of 10,000 men. Some could argue in game he should be able to summon more than just 3-4. Shite example but it's the best I got right now. In terms of Swain, I think just because he's a tactician in lore, does not mean he should be overloaded with extra utility in game. At least not without completely overhauling him to allow for balance.
Yup I agree with you on all those points, It will be interesting to see what they do though. If they added more sophisticated way to get the bonus damage his torment currently gives rather than just point and click... (god is swain easy lol E-Q and they lose half their health), but buff damage outside of ultimate slightly to compensate, that might make him a higher skill cap, not change his overall performance (give and take) and make him match the lore a bit more (cause you'll have to think a bit about how to combo etc rather than point and click then press R for the win)