You Don't Want Ohmwrecker
Y'all think you want Ohmwrecker to be good, but if the item that TURNS OFF TOWERS becomes usable you will be seeing the snowball we are all complaining about right now crank up. We need better towers, not worse ones.
Y'all think you want Ohmwrecker to be good, but if the item that TURNS OFF TOWERS becomes usable you will be seeing the snowball we are all complaining about right now crank up. We need better towers, not worse ones.
Buff towers and ohmwrecker
but buff ohmwrecker less lol
then nerf irelia after.
Yeah she hasn't had a nerf in a while.
It's also around due time for lee to get a shield buff, riven to get 5 more damage on q, and twitch to have a lower mana cost on w.
Just buff towers. If towers are stronger then Ohmwrecker will automatically be buffed since there will be a reason to take it.
agreed. its in an awkward place where it's something you WOULD buy late game but by late game towers are useless
Actually, with every buff to the towers, Ohmwrecker automatically becomes a little better. Because it shuts them off.
should change to a defensive item that helps you to defend against sieges.
imo it would be cool if it gave the old shared shield passive when near turrets, that the t2 turrets used to have. the turret and the guy with the ohmwrecker would get a regenerating shield while theyre near each other.
Right now the closest things are zzrot portal and banner of command, both of which are quite useful when behind. I'd be happy to see some "comeback items" that give clear direction to losing teams in terms of how to defend their base.
Right now the closest things are zzrot portal and banner of command, both of which are quite useful when behind. I'd be happy to see some "comeback items" that give clear direction to losing teams in terms of how to defend their base.
i think zz rot and banner are more like "win more" items.
theyre more useful when youre already ahead, to splitpush a sidelane and forcing the enemy team to split up so you can roll over them 5v4.
http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6WeuG413-item-concepts (shameless self-promotion joke) Do you think of an item like "Hextech Tower Boost". (I don´t like to do self promotion but I thought that it would fit here)
Good idea. I think riot doesn't want this because it would enforce stall metas (which is pretty dumb imo). I can imagine this being a pretty awesome thank support item, like a better banner of command.
Towers are already useless as fuck so whats your point lmao
i buy
on
100% win rate what are they gonna do kill you ??? HAHAHAHAH
Actually I want it to have a defensive alternative that last for 5 seconds to fortify a targeted allied tower so it can not be damaged and fires faster with splash damage.
I feel like they could use some of the ideas from Nexus siege here, or at least the assets.
Why would anyone build it anyway? Towers right now are a complete joke at every stage of the game. You have squishies able to tower dive at level 3 right now.
Ohmwrecker probably isn't that far away from getting removed cause no one uses it.
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They remove items all the time...
I don't care if they still call it Ohmwrecker; if they change the stats and the unique active, it's isn't the same item. You could have called the current Luden's Echo "deathfire grasp," but the old deathfire grasp would still be gone. Let's not get too many semantics on the issue.
Never mind actually, Grez's spectral lantern and wriggles lantern were both referral items that got removed.
Ah. I didn't even know that.
But yeah, I wouldn't be shocked to see them remove it because they thought it wasn't healthy of helpful for the game. I don't hate the item; I would love to see it balanced and viable, frankly. But if they feel like they can't do that, they have shown that they are willing to scrap ideas.
Fun idea, what if using it near an allied tower buffed lt for a duration like garrison used to?
Wait? What are towers? Are you talking about those tall buildings in the middle of the map that hold a ton of gold for the enemy? They made an item to turn if off? Does that stop them from giving out gold because that would be awesome!
I think it's a really strong item in a team you have voice chat with. It's too difficult to coordinate when you're going to use it with your team in chat while fighting
Never seen in LCS. Not even once this or last season.
Because when pros want to tower dive they just buy armor.
Excactly. It's not worth the cost getting ohmwrecker atm
To be honest I think I haven't even seen this item in my games during years.
Meteos actually built it on gragas against team envy in the 2016 summer split. He built it next to a bf sword though...
I use
to save my adc from low hp tower dives lol
should make allied towers be tankier and do true dmg ,so you wont tank 31 towershots
That case had Nautilus fed AF, backed up by Nami's heals boosted by items, some shields, enemies being held back, and 3 Nautilus shields. If he died during that then towers would actually be too strong because even through multiple sources of damage mitigation Nautilus still died.
Thirty one tower shots is still absolutely ridiculous.
I would be very okay with Ohmwrecker becoming good by proxy, actually.
Buffing towers so that Ohmwrecker's current state actually becomes good would be completely fine.
I'm okay with people buying an item specifically meant for tower dives. The problem is that right now,
does exactly the same thing as Ohmwrecker because it lets you just ignore all the weak tower shots anyways, and that's just plain sad.
he just need something that get even close to let you defend a turret when behind, how im suppose to defend a turret even on a 5vs5 if the enemy just ignores the turret completely, kill you and your team and take no damage in the process?
It shouldn't give ap, it should be available for both AD/AP
Cough Maw Cough Edge of Night Cough QSS
So you are saying an item that provides mainly health and armor with 10% CDR is somehow going to get MR?
No, I'm saying that we don't need to give AD ANOTHER item while there's such a huge imbalance between AP and AD.
I want towers to be strong enough that Ohmwrecker becomes a worthwhile consideration.
Actually, Ohnwrecker is how all Items with strong actives should be, strong active, but only medicore stats. The reason its not used is because literally all other Items with effects on the same power level also have super good stats and are very slot efficient.
Thats also a reason why we never had a Support Item not abused by other lanes, because all Items, even those who have good effects, have good stats.
problem is that health and health regen strategies and champs got continuely destroyed over time (directly and indirectly), so an already situational item in a rarely used strategy it is obviously going to be never used
What champ are going to benefit a lot from health regen in game right now?
regen doesn't need further help and is better off building armor/mr stat (and
suffice for that), same can be said for
(that being an early game doesn't even need much the item to win trades and get the tower if played well on a non unfavourable match-up),
passive naturally give him the health regen when he need him the most,
get the shield in exchange from using health as resources,
need damage for lifesteal more than health regen,
and
can naturally heal for their health expenses
Basically only
could benefit from the combo of stats on Ohmwrecker, if she want to go a bit more tankier I guess - and still she yet has
+
+
+
/
so Ohmwrecker is just probably overkill for health regen (and thus healing power) and can only provide some armor that would be lacking -?
The times of Fratmog's (do anyone rember Atma's Impaler?) where health and health regen dominated are long gone, so Ohmwrecker more often than not doesn't serve purposes that can't be served better by other items
I don't care for Ohmwrecker. Just rework it into something useful that does something tower related like buffing your own towers.
For me it is less wanting that item specifically improved, and an item not just wasting space for a better item. Could always be more choices instead of the cookie cutter choices, and one or two at most "niche" choices, that are only niche really in fun game modes. I usually want the item better just to have an option for a different item really.
Already too many items I look at and go "why would I bother getting this when X is obviously better?", then you look at
and just go "why would I bother getting this" and stop there.
I just watched an Ezreal and Talon tank 5 Tower shots each and come out pretty unscathed.
I think it's subjective if ohmwrecker is better or not if towers still are as bad as ever at deterring enemies.
I want ohmwrecker to be good ON SUPPORTS, so you at least need a little team synergy to pull the strat off.
I agree that if it were good on juggernauts or mages that it would be straight op.