Towers suggestion
First of all, making them feel like towers defending your team, not just obstacles for the enemy team to reach Nexus.
Secondly, making towers have a relatively high armor pene / magic pene
Thirdly, adding an "execution" mechanic to towers : After a certain number of shots, your champion will no matter what just die. It will prevent from
tanking 987 tower shots with a
healing him behind.
Fourth : making towers apply grevious wound
Five : making tower shot not being dodgeable, aka if you're diving as
and get shot by a tower, you can't "cancel" the shot by pressing E, on the other hand you CAN use E to remove aggro from the tower. (And also removing this stupid tower safety from
ult, overloaded piece of shit)
Sixth : a tower executing an enemy should grant a certain amount of gold to the entire team. Both on SR and ARAM. It's fucking infuriating to see someone runniing down the dower, freely going back and buying items without worrying about "feeding".
Seventh : giving more hp / resistance to towers so they aren't wet noodles.