Don't remove Rageblade, make it pure AD!
The impending removal of Guinsoo's Rageblade upsets me, because it's always been one of my favorite items. This isn't because it's hybrid. I don't think hybrid itemization is important. I just really like the mechanics of Rageblade. After some thinking I realized I mostly like it on champs that lean towards AD or are primarily AD champs like Jax and MF. I also liked it on Kassadin before for more auto-attacky builds.
It's a cool item because it gives you backloaded damage and has an interesting proc (when you fall below 50%) and these things actually offer a bunch of gameplay on certain kits. Lemme use MF as an example. Think of this in terms of the gameplay it offers, rather than the viability on the champion.
First of all, MF can suddenly have 6 Rageblade stacks nearly on demand. Basic Attack + casting Q is 2 stacks. Then Q can hit twice to add 2 more stacks. Then she gets another 2 from W and E casts. That's 6 total without ulting. She can easily get 7 in a short time and then ult for 8 during the ult.
Secondly, when the <50% HP thing procs, MF has the means to extend it for long periods of time because she is ranged, and she has her E for moments when being in attack range is too risky. She can't sustain it purely off E due to the cooldown, (EDIT: I think I remembered wrong. This is a mana issue.) so extending it for long periods involves finding moments to hit something with a basic attack or Q as well. Ultimately it leads to some pretty interesting gameplay. It changes how you play her.
So that's why I'm upset about the removal. I don't see value in the hybrid stats, just the gameplay concepts that result from the item.
Throwing out an example/suggestion of what Rageblade could look like as an AD item:
Guinsoo's Rageblade - Pickaxe + Recurve Bow Cost: 2675 (900) +30 Attack Damage +30% Attack Speed
Passive: Basic attacks (on attack) and spell casts grant +2.5% Attack Speed and +2.5 Attack Damage for 8 seconds (stacks up to 10 times). At 10 stacks, all physical and magical damage you deal is increased by 15%. UNIQUE Passive: Falling below 50% Health grants +20% Attack Speed, +10% Life Steal, and +10% Spell Vamp until out of combat (30 second cooldown).
Not much thought was put into the balance on that. It's just an example. I thought more total stacks would be interesting because some champs like MF can build a lot of stacks very quickly so giving it a higher cap might increase how much gameplay it gives those champs. Having a bonus at max stacks is something to look forward to, feels good, etc... Offers a small nod to champs with hybrid damage without being heavily hybrid in nature. In fact it doesn't specifically favor hybrid. It just doesn't exclude hybrid champs from being good with it.
to the recipe. The item's Rage passive would really work well on an on-hit item, but so far is constrained to
, which is more of an AD caster item. It would make sense, I think, to include it in Rageblade (if only for thematic reasons).
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