Poacher's Dirk stats. Should it be changed?
#Greetings fellow humanoids! 
TL;DR at the bottom for all the folks who want to get to the point.
So one day I was browsing through my item sets to make sure I got everything updated to the latest item changes. And I was over looking every single item I could find and during my analysing I remembered:
"Oh yeah.
exists. Who the fuck builds this?"
And so I looked over the benefits and the repercussions that would come with buying this to find out why nobody builds it. And to be honest I think it's a little lackluster and I understand why it's never build. So I'm going to be looking over the pros and cons of this item and why I think it should be changed. I'm also going to be listing the previous stats on the item first for reference.
So Poacher's Dirk (
This thing. You member this? I didn't.) was added in patch 6.22 and is an item under "Attack" in the shop. It used to cost 750 gold, could be sold for 525 gold and was build from a Long Sword with the combine cost of 400. To compensate, it did give 5 more Attack Damage (for a total of 15 Attack Damage), having a base stat price of 525 (the same cost it sells for) and also had two Unique Passives:
Unique Passive: +20 movement speed out of combat.
Unique Passive: After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a Serrated Dirk.
Poacher's Dirk was 87.5% gold efficient (-75 gold), without its passive effects. With its passive effects (i.e after being transformed into a Serrated Dirk), Poacher's Dirk became 183.33% gold efficient (+500 gold). Keep in mind that when Poacher's Dirk did cost this much, Serrated Dirk only gave 20 Attack Damage, so it was only 5 Attack Damage from having the same AD, since it had 15 Attack Damage at this point.
This was the old Poacher's Dirk. Now I'm going to go over the new one.
It costs 600, sells for 420 (Insert obligatory 420 meme here) gold and builds from a Long Sword with the combine cost of 250. It gives base stats of 10 Attack Damage (Same as a Long Sword but for 250 more gold) and has two Unique Passives:
Unique Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage. (30 second cooldown. If the ability is AOE it will deal 40 bonus physical damage to all enemies it hits). This passive is shared with Serrated Dirk (this thing
)
Unique Passive: After poaching 3 large monsters from the enemy jungle (40 ((Last documented change in the patch notes was 50 seconds but has since been changed to 40)) second cooldown), transforms into a Serrated Dirk.
Poacher's Dirk is 58.33% gold efficient (-250 gold), without its passive effects. With its passive effects (i.e. after being transformed into a Serrated Dirk), Poacher's Dirk becomes 183.33% gold efficient (+500 gold).
So as you can see, the first itteration of Poacher's Dirk was pretty crappy compared to the new one and yet still people don't buy the item after all the buffs it has gotten. So I'm going to suggest the change I think would help make it a viable option down below. This is also where the:
#TL;DR SECTION BEGINS!
In my opinion, I don't think the item should have a cooldown between camps. Finding opportunities to counter-jungle is already hard enough if the enemy jungler keeps his jungle under control and most of the time junglers don't even bother. So why do you get punished for actually finding opportunities where you took two or maybe even three of his camps in one swing?
By the time you've actually found three separate occassions where you could only take one jungle camp at a time, you would already have amassed enough gold to simply buy the Serrated Dirk you wanted in the first place making purchasing the Poacher's Dirk completely useless. Having an item that is purely based on what the enemy jungler is doing is bad and that's probably why people aren't buying the item.
So I think the cooldown should be removed. If not removed then atleast put down to 20 seconds, hell even down to 30 seconds would help because then if the enemy jungler is really stupid enough to not check that side of the jungle for a whole minute then he probably deserved to get counter-jungled in the first place.
I don't even think this change would increase the buy rate that much anyway, perhaps the buy rate won't even get get increased at all because the stats it provides are still pretty lackluster and you still need an enemy jungler that doesn't clear camps or keep vision of his own jungle.
Another change I also think would be pretty neat but not as important as the other one would be that Poacher's Dirk would become part of the build path. I think it's really depressing if you've bought Poacher's Dirk and you try your best to counter-jungle (even though you have to find three separate occassions to do so and you can only do one camp at a time) and the enemy jungler just has everything cleared and you have to sell the Poacher's Dirk in order to just buy the damn Serrated Dirk.
So what do you guys think about this change? I would love to know your opinion so please vote in the poll down below and leave a comment detailing what you think should/shouldn't be done to the item.
#This has been Lord Smilla speaking. Thank you for reading and have a wonderful day. 