Can Feast (The mastery) have a cooldown indication "debuff" like Fearless has?
Just like Fearless shows up as a "debuff" when it's on cooldown, can feast do so aswell?
Just like Fearless shows up as a "debuff" when it's on cooldown, can feast do so aswell?
Why is this an issue? The entire runes and masteries system is getting reworked this November.
Perhaps it carries over to become a rune? Idk. It has always just bugged me why every other mastery has a cooldown indicator but Feast doesn't.
too bad riot will just ignore this
Too bad Riot will just ignore this.
Aye, pity this is the truth. Despite
Riot's mission is to be the most player focused game company in the world.
-Hippalus
https://boards.na.leagueoflegends.com/en/c/miscellaneous/H004gAPw-ecommerce-qa?comment=00070002
Ye, but good thing this thread will be drowned by some Memes & Games thread. Woohoo, we all like jokes, games is in a perfect balance so let's just joke around. ha ha..
Aside from the fact that Masteries are moving out soon, there's actually a reason why they they don't show this on screen. Riot wants to keep the buff/debuff section as clean as possible without too much unnecessary noise. Most of these cooldowns have quite some impact in combat. You'll want to wait for your thunderlord's or fearless to get off cooldown before entering the fight again. But feast doesn't interact with champion combat so it's less likely to decide whether or not you're going to fight. Early game the 20 health can be impactful where you wait to grab it and then fight. But there are so many other factors that are more important than this 20 health that I don't think anyone is realistically going to focus on this timer to run down to last hit a minion and go ham. Focussing on minion advantage and positioning seems way more important.
I'm not saying it would be useless, but there are many more important things to be focussing on and a human being can't keep track of every single thing so Riot decides to be paternalistic and tells us which things are important enough. Sure, you can disagree with that, I understand, I'm just saying that there's a reason. Is it the correct decision? In my opinion it is, but maybe a better player could take advantage of it. Then again, they could also time the 30 seconds if they'd really want to take advantage of it, similar to the timers of smaller jungle camps.
You had me at "Yeheh Boi"
Literally don't see why they wouldn't
On the subject of masteries, does Thunderlord's Decree have a "cooldown" icon? As BoilTheOil says, there is no reason why such icons shouldn't be there.
yes
I'm not going to say this shouldn't happen, but would it matter? Do you honestly believe there are situations where you would go to kill a minion if Feast were up but wouldn't if it weren't up?
I just think it's nice to know when your next heal is coming up is all. Maybe time it so you grab a heal before you go in for a trade.
It won't matter anyway since runes and masteries will be reworked.
I just wish there was an icon for bounty hunter stacks all these years, imo one of the primary reasons nobody gets it, is because you can't ever even keep track of how many or who you killed, unlike rengar's passive, making it not only reliant on your doing well, but unreliable since you're guessing who you still need if you weren't keeping track.
I'm all for Bounty Hunter stacks to become visible. I think every mastery should have some form of "buff"/"debuff" indicator to tell you when they are up or not. I still don't know when I've been in combat for 3 seconds when I use Battle Trance.
Wait I didn't even know feast had one
It doesn't have one. This thread was created to raise awareness that it doesn't and that it would be cool if it had one.
*Fearless