Why are all the new champions getting displacements (cc unaffected by Tenacity)?




...And now the
rework gives him 3?!
I mean, is Tenacity even worth building anymore?




...And now the
rework gives him 3?!
I mean, is Tenacity even worth building anymore?
new
w also displaces so he actually has 4.
Most displacements are either very short duration, or coupled with a stun which constitutes the majority of the duration. Tenacity is still effective versus like 75%+ of the actual duration of cc in the game.
with almost every new champ this number decreases
Not by much though, because the duration of their displacements is still tiny.
the problem is not the length itself, the problem is that it becomes easier and more likely to be chain CCed with only displacements without a chance to counterbuild. There is powercreep happening here
Was it ever worth building?
Was it ever worth building?
USED TO be worth it atleast.
Pretty sure a lot of champions used to build the tank jungle item in season 3 and early season 4 because it gave 35% tenacity and still let them build
.
I have a feeling if that item were still in the game today, it would see far less use than it did back then, though.
Season 2-3 even ADCs would go mercs. After season 5, no it has never been worth it. I have stacked over 80% tenacity from runes and items and still been CC locked for over 5 seconds.
By what lmfao? Dunno about you but I use them almost every game.
Malphite and Yas can AoE hard CC for up to 4 seconds with knock ups by themselves. Add in literally any other champion with hard CC and I'm sure you can see how easy it is to exceed 5 seconds of hard crowd control, even with stuns, charms, taunts, entangles and roots being lowered in duration.
Additional fun fact, tenacity lowers the duration, but doesn't affect properly layered CCs, even those that would be reduced by its effect. I haven't tested it recently, but it was possible to used to be possible to CC someone in place for 13 seconds of hard CC with five champs focusing them, which even at 51% tenacity (most you can get from items) is over 6 seconds of hard CC. Garen, who is the only champion who c̶a̶n̶ ̶g̶e̶t̶ used to be able to get just over 80% tenacity, (now he can only get 77.705% during his W, Sterak's, with Merc Treads, and the optimal amount of tenacity from Unflinching, after having just used a summoner spell, while his other is on CD) would be CCed there for 2.6 seconds, or 2.9 (2.89835) on live.
Tenacity doesn't affect knockups..... CC lock usually refers to stuns etc...
Recently I was one CC stunned by a
for 6 seconds...... twice.... while I tanked their damage for 7-8 Seconds as
........ before I bought Mercurials ofc.... That kind of made me cry.
You can't stack CC that hard with high tenacity anymore unless it's a pure knockup team.
In fact there's many skills which Tenacity multiplicatively cancels now (There's a bug where it's exponentially effective vs some duration ccs like Ornn's slows)
I am well aware of how tenacity functions, and if you'll notice, I specifically list hard CCs that it affects, and no where in there are knock ups included. My entire point was that even with all that shit its entirely worthless vs Yasuo and Malphite. Glad to see you failed to understand my previous comment. :)
Season 2-3 even ADCs would go mercs. After season 5, no it has never been worth it. I have stacked over 80% tenacity from runes and items and still been CC locked for over 5 seconds.
Huh, glad to know. I started playing league at the end of season 5 and I always thought it was just a stat that was never good, I do wish they allowed tenacity to work against displacements so I could feel like there was more counterplay to the cc other than just hearing “just avoid the cc”. I hate that comment because when games can get chaotic it can be really hard to avoid getting cc’d but just one cc can get you killed. Oh you accidentally stepped into Veigar’s wall? Well time to eat his full combo and an undodgeable ult
Still is. You just need to figure out how to deal with the knockups.
If
is on the enemy team then it is always worth building.
Let me fix that for you. . .
My guess is because displacements don't have to be balanced around the existence of tenacity (see: Grievous wounds). Makes life easier for the numbers people.
Also, Pyke's is a hook. So displacement is necessary by design.

Swain has a displacement CC
Swain has a displacement CC
Swain's E is a root and a pull.
Tenacity should work vs the root part.
Swains e is a root his passive is a pull. I'm just saying Swain has a displacement.
Swain has a displacement CC
But the point of Pulls is a change of positioning, not length of CC like knockups. So champions having displacements on their kit should be a lot less tilting for tenacity users than knockups.
I semi agree although it can be tilting when displacements cause a brief slow. But that's something buddy and unspecified in the game itself somewhere in the coding.
When Swain pulls you you are briefly slowed after for no reason. When draven knocks you to the side you are briefly slowed. Even in cases with taunts, when galio or rammus taunt you you are slowed.
Idk if that's there to smooth effects but its weird.
Knock up and displace are awkward and are getting as common as dashes.
I semi agree although it can be tilting when displacements cause a brief slow. But that's something buddy and unspecified in the game itself somewhere in the coding.
When Swain pulls you you are briefly slowed after for no reason. When draven knocks you to the side you are briefly slowed. Even in cases with taunts, when galio or rammus taunt you you are slowed.
Idk if that's there to smooth effects but its weird.
Knock up and displace are awkward and are getting as common as dashes.
True but slows ARE reduced by tenacity. Meaning even if the enemy has displacements tenacity is still useful, contrary to the op.
the sleep is not affected by tenacity as far as I know
None of aatrox's new hard cc actually has any duration to it though. Like I'm pretty certain if you add up every single knockup and cc displacement in his kit, he still hard locks you for less time than garen does, and garen only has 1 silence that lasts for 1.5 seconds.
Did you actually see him getting played?
Did you actually understand why he has those displacements?
Did you realise that those "Cc who are not affected by tenacity" are barely 0.1s in his kit?
Did you understand that those are there just for Aatrox to finish his animation and follow up his attacks, and not for actual cc?
Do you understand now that you made a post complaining about the fact that 3 ccs that, when combined, are not even worth half a second are not being affected by tenacity? What? You would feel better if those 0.3 seconds were 0.25?
yes. trend still remains
and btw. no one fucking forced them to make him into what they made him. They could go another way and then they would not have to give him way to cope with those "problems"
Cuz tenacity is defensive stat and riot rioting versus defensive options (compare what you could have before rune reforged and what you can get now) Just wait until they remove armor then MR and then HP completely.
Simple. To make
Play rate sky rocket.
They should just make tenacity affect displacements aswell, I dont see why not. Tenacity is to help vs cc, disiplacement is cc = make it so.
Tenacity doesn't effect displacements because even if it did, the animations would be unchanged and visually wouldn't be able to tell the knock up ended. That and certain knockbacks wouldn't go the needed distance (poppy/Vayne E)
pyke is a hook so i dont really see what your complaining about there he also has the slow portion on the hook and his stun which are both affected by tenacity
To be fair, it's kind of hard to land his shit. He literally plants himself (sion-style) into the ground when he does his knock ups and unless you use your E to reposition it, the enemy champions have a good amount of time to simply move out of the way. Not to mention, the hitboxes where the knock up strikes are all varying in size and casting range which makes it even more difficult to clearly gauge how 'strong' it actually is. Oh yeah, and his W (the pull) is kinda unreliable too (15% slow that doesn't pass through minions omegalul).
Tenacity is NOT for countering CC. Tenacity is for counter Chain CC.
W -> new
Q ->
Q ->
ult
This is just one example but....
I guess tenacity really lowered the effects of the chain cc...
Funny cuz Yasuos ult isn't a Knock up, and is actually effected by Tenacity.
Also you can cleanse displacement, you just need a mobility tool to get out of the animation
No Tenacity is Garbage. That's why they give it to Juggernauts
I noticed this trend as well. I hate that tenacity doesnt weaken knockups. I ALSO hate how much lingering cc is caused by knockbacks. Like Thresh flay? Remember? That shit is still present on maokai and other champs.
Because they have no idea how to develop a game anymore :D
Because....
#lCs FlAsHy pLaYs$s$s$s$
what is left tenacity wise, im thinking and the only thing coming to mind is mr boots and the rune, is there any other tenacity? fids been a bitch lately with his fears so i was just wondering
what is left tenacity wise, im thinking and the only thing coming to mind is mr boots and the rune, is there any other tenacity? fids been a bitch lately with his fears so i was just wondering
Big boi Mundo still has Tenacity on his W.
Tenacity is a garbage stat that needs a rework.