An Idea to balance kogmaw
Current W -When kogmaws
W is active his attacks do 55% ad (so by definition crits do 110%), he gets double attack speed and he gets flat magic damage and % hp damage.
Proposed W -When kogmaws
W is active his attacks do 55% ad (but crits do 150%), he gets double attack speed and gets flat magic damage and % hp damage BUT onhit effects are only applied for 60% of their damage.
This basically ruins onhit kogmaw
that rushes wits end, and encourages crit kogmaw. This way he will ACTUALLY be weak early and will need 3-4 items to spike.
The numbers can be changed, what im saying is nerf onhit kogmaw and encourage crit kogmaw.
Kog'maws
main problem arises from the fact that all his power is allocated to his W. Riot will never change that cause they are stuck up about reverting changes