[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=v0Lk0adt,comment-id=0002,timestamp=2017-11-30T15:54:07.054+0000)
Alright, let's be constructive in this thread.
By asking "How"?
How could it have been an enjoyable experience? The preseason change allowed a way to combine two separate methods, two separate currencies both used to buy champions together but couldn't be used together and added a leveling system for all those players who like watching a number tick up by one. It retained the experience of not being able to get anything until arbitrary point in the future, so no change there. I am not a fan of leveling, I would prefer it not be in the game because for me, one reason, grinding to make a number on the client tick up is not entertaining.
So I am asking you how you could make leveling fun and enjoyable? Because I think it is not, inherently.
They could of made it so that if you hit milestones, you get big rewards like a chests full of shards, or huge sums of BE. That would of made it fine. As long as you didn't restrict getting BE to leveling up. What makes leveling bad right now, and even punishing, is the fact that you HAVE to do it in order to get BE. You HAVE to level up to buy a champion, and if you are 100 BE off from a champ, you spend the next 2 days, or 10-15 games just to level up and afford a champion that would of taken you 1 extra game to get in the old system. Literally all that needed to happen was Leveling Up and getting to Milestones gave you big rewards, while playing the damn game got you the normal amount of currency you would have earned in the old system.
-Sincerely,
A person who HAS to level up one more time just for the 200 BE needed for 1 champion.