Can we change Urgot E to be like Vi Q?

the weeaboo··2 votes·249 views

I love the new Urgot. I really do, great work on him. However, right now Urgots E feels terrible. It manages to combine an such an infuriatingly short and deceptive range as to make it unreliable, with one of the clunkiest animations in the game. the wind up time is crazy long for such a short and clunky ability, which is understandable because it is very powerful move.

I think it would be fantastic if we could change it to be like Vi's Q where you charge it up to increase the range (and increase the range a little bit). This would keep it as a highly telegraphed ability while also making it feel less clunky and more reliable. As well it works better thematically as I feel this big lumbering dreadnought wouldnt be capable of such a sudden burst of movement like he has at the current moment, he would need some sort of wind-up, like a final boss does before doing their big jump move.

Thank you for your consideration!

3 Comments

zlumpy2 votes

I just wish it wasn't a fling type move with the over the head animation. I'd rather it be like he strong arms them and spins them sideways around his body with his rotating torso.

So same effect where they end up behind you just without the goofy over the head toss.

meowwow71 votes

nah i would rather it have distance based on how many shotgun knees are available on the opposite side of the dash

Warlord Rhinark1 votes

While this might not be added into the game, it could make for a cool animation of those shotgun knees to burst in flames as he dashes forward.

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