Please Consider Giving More IP Per Match

the weeaboo··433 votes·8,555 views

It takes a large amount of time to save IP. I just threw down 10 wins worth of IP for a attack speed quint. And just the other day I bought Kled for 6300 IP. If you get roughly 100 IP per win and 50 per loss, then 6300 IP is ~90 games with a 50% win rate. Each game is about 30 minutes. I play around 3 matches a day.

So in order to get ONE new champion it takes two weeks of grinding. I mean I know it's a reward and all and it supposed to take a bit of grinding but I think this is excessive. Also when purchasing runes, if you want a full set of T3 Health Runes that'll take quite a while as well.

If anyone else agrees please upvote and maybe Riot will consider it.


EDIT: I'm releasing this edit because of the unexpected popularity of this thread haha.

I will admit that champion purchases are not as bad as runes. Alternatively Riot could change the rune prices or even the whole system. Because a full rune page can get up to 10k+ IP if you're using Tier 3 runes and quints. Not to mention the 6300 for a new page. I'd like to see an IP increase or just having Riot give you the runes for free but making you get the pages.

162 Comments

RamboDash1518 votes

I'll leave an upvote because I agree with this, but I doubt they'll ever permanently increase IP gain

But if they do I'll eat a hat (incentive)

President Swa1n5 votes

The new Gbay?????

Skorch14 votes

I don't think i wanna see any changes to this for instance once you have all champs IP is useless

Buying champs are expensive but i enjoy that that is a reason to keep playing A LOT.

And for runes, they are getting changed soon, i wanna see if the price decreases before they increase IP.

paisy59 votes

Remember when people played games to improve themselves and have fun? IP alone is a shitty reason to play the game a lot

Skorch9 votes

It's probably just me but i always have never enjoyed playing a game cause i enjoy it. I like having a goal, if i really enjoy the game and it doesn't have a lot of content i drop the game or make a goal

Joquan13 votes

You should try borderlands 2.

Skorch3 votes

Love borderlands, need presequel

AninLegions7779 votes

I'm a simple man. I see someone mention the greatest Borderlands ever made, I upvote.

Rimgon7 votes

I'm a simple man. I see someone upvoting the greatest Borderlands ever made, I upvote.

Ekko Bin Laden4 votes

I'm a simple man. I see someone upvoting an upvote to the greatest Borderlands ever made, I upvote.

XxnbQKViy05 votes

I'm a simple man. I see someone upvoting an upvote to an upvote to the greatest Borderlands ever made, I upvote.

Oriole4 votes

I'm a simple man. I see someone upvoting an upvote an upvote to an upvote to the greatest Borderlands ever made, I upvote.

Rew7111 votes

I tried making it my goal to at least get every champion within two years of playing League... within two years my computers hardrive started to fail and the battery grew too weak to hold a charge for a day on sleep mode. And I still have over 35 left to buy at 4800-6300.

Goals are fun and all, but I don't want it to consume all my time and yet still take over two years to complete at an average level.

TFBaam2 votes

dont buy the 6300 ones just finish the 4800 ones buy 3 champion shards which will be 5100 ip. at this point you shouldnt have any non 6300 champs and you will save a shit ton of ip

Villiers3 votes

The goal in league of legends is to kill the enemy Nexus, not farm IP.

the weeaboo5 votes

{quoted}

I don't think i wanna see any changes to this for instance once you have all champs IP is useless

Buying champs are expensive but i enjoy that that is a reason to keep playing A LOT.

And for runes, they are getting changed soon, i wanna see if the price decreases before they increase IP.

Well once you have all the champs and runes then you'll have what you get right off the bat with Dota :)

Skorch12 votes

Why I hate dota

President Swa1n17 votes

I actually agree with this point to some extent. I enjoy having a goal to work towards, but the grind is definitely FAR too excessive right now.

Danmeister976 votes

I second this notion. I may not play often but it took me months to get Maokai

OokamiNoSora4 votes

yeah dota literally gave me nothing to strive for since I couldnt grind to obtain champions and the gameplay was not my cup of tea.

Great Muta3 votes

The games a lot more fun when you have all the champs.

Troll for Trump3 votes

Dota games last twice as long, they're asthetics, while it is unique, are pretty bland. The tutorial is arguably even worse than League's, and the learning curve also arguably even more brutal

Blackstone018 votes

Thornmail Ashe

Ekko Bin Laden2 votes

I just cringed from even remembering that time, how could you? XD

a friendly man6 votes

I will have to disagree with this. I understand where you are coming from I really do. I have been playing for about 8 or 9 years and own all champs and have around 90,000 IP to which I never really have use ... except I can get a new champion immediatley upon release. But I earned all of my champs through I.p. I think that I may have used RP to get 3 champions that I had really wanted right away back in the day. I.P really does become useless once you have everything, plus learning to play around with the champs you have until you can buy the champ you want to main isnt so bad, I learned quite a bit of how to play the game that way. Also they are a company after all and the game is FREE to play, you literally never have to spend money to enjoy their game. BUT if you want to get some runes faster or enjoy a skin on your champion or get a champion sooner than the IP that you currently have to afford. Then you can always drop a few bucks and grab them. I find this to be 100% fair and reasonable. If your argument is that you dont have alot of money for what ever reason, well then tough luck. Spend some more time playing and get what you want through IP. One of the best ways to learn a champ is playing that champ without enough runes( in my opinion at least ).

RamboDash155 votes

Some of us have not been playing since the start, and many of us do not have time to grind through a bunch of games in order to earn enough ip to purchase champs and their needed runes

Sukishoo1 votes

Yeah that's why there's also this thing called RP which the champions can be bought with.

Ronan Samurai2 votes

Yeah, that's why it could cost over $1000 just to get a few goodies. Right.

Hige6 votes

as a person with all the champions I can tell you, giving more IP per match is a bad idea, Riot has a severe problem creating content for people like me, who bought almost everything there is to buy with IP, the end line is that once you get here, things get pretty boring and stale, enjoy the ride, not the destination.

LatetotheRace3 votes

Yes, there can obviously be players at the end game, but I would venture to guess players like you are quite rare. I expect most players to be somewhere around the 30-70 champion pool with 1-3 full sets of rune pages. This leaves a massive amount of IP to gain. I myself have 107 of the champions and 6 rune pages after 3 devoted seasons of play.

(For anyone who has all of the 450-4800 IP champions purchased, you can buy champion tokens for 3x1700 and roll them for a random 6300 champion. You do the math, but that's a 1200 IP discount.)

Z Statistic4 votes

You also get 150 IP for FWotD. You can buy Kled in 30 days if you play roughly 2 games a day

Maiziea5 votes

This, and for people that don't have a lot of spare time, you can still get 6K IP in 30 days by just playing one 15-20minute co-op vs AI game.

@OP, I agree that the normal IP gain is pretty low but in my opion the first win of the day bonus really makes up for it, it's a great way to balance between people who play a lot and who can't play a lot, and it rewards consistency.

Ekko Bin Laden4 votes

I think they should increase it too. Not by too much, but maybe like 20-30 ip more just so the ball can get rolling faster when it comes to getting things with it.

horsa4 votes

I have the same problem, it's SO difficult to get the necessary runes if you want to play all roles. I've played hundreds of games and feel like I'm only halfway there after spending so much money on champs and ip boosts.

50000000000000003 votes

It'd be nice to gain more IP based on multiple factors. Game length, win/loss, mastery grade, etc.

Dolasaur4 votes

You do gain more IP with longer games and wins...

50000000000000003 votes

yes, but maybe also the mastery grade?

0someone03 votes

{quoted}

It'd be nice to gain more IP based on multiple factors. Game length, win/loss, mastery grade, etc.

you should also get rewards for not being toxic, it will encourage the toxic players to stop

Dengeden3 votes

You got punked. Don't buy 6300 IP champions, buy 3 Hextech Mystery shards and reroll them into champions. (Note: this only works if you have every champion below 6300 IP but still)

In general, you shouldn't have the mentality "I need this rune/champion or I won't win any games". It's good to play with suboptimal picks and setups, it teaches you stuff you wouldn't learn blindly following the pros.

Liofa3 votes

Riot would rather consider plants

LordSirChipmunk2 votes

I've got bad news for you...

ItsOrval2 votes

I need 4960 more IP to finish one rune page (I already have most the expensive runes). I bought a 3 day IP boost and I get 153 IP per game. So its gonna take about 35 games to complete my simple rune page, which would be about 16 hours of nonstop gameplay.

Ronan Samurai10 votes

And wasting your life.

blackwidow6872 votes

Why should IP matter so much? It's about playing the game and being thankful for the reward you get.. if IP increased then everything would be way to easy and everyone would already own every champion and skins.[zombie-brand-facepalm]

crippler382 votes

how would IP let you own skins doh?

Xentho2 votes

League is Free to Play. Riot needs some way to lure players towards paying for a champion they loved playing(In free champ rotation). Online servers don't pay for themselves.

yoshi27902 votes

RIOT has enough money. They are the most popular Esport.

Simpumba2 votes

IMO as a season 1 player, they should lower the cost of runes to extreme. They said they like it because it gives you some sense of progression, but that's hardly it. If not, I wish riot had daily challenges for normals/ranked games. Like play the role support and win, or kill an enemy tower, it'd be more fun that way.

LunaGalaxy142 votes

While I do agree with your decision OP, I believe that we shouldn't passively allow people to gain more IP (ex: increasing IP gains per minute and etc), but what RITO can do is make us earn bonus IP for doing those "special little things;" like how someone has previously said,

{quoted}

Remember when people played games to improve themselves and have fun? IP alone is a shitty reason to play the game a lot

What RITO could do is combine those two "suggestions," and give incentives, cough Bonus IP, for people who try to improve themselves or achieve a goal. Like, you know; one example we had is the IP thing which gave Bonus Ip the more people you played with (This one encouraged people to play together, no matter if you lost or not), so what we could instead do is reward people for IP for, say, "having assist equal or greater to the average of your allies' kills."

How this would go out: Say, your top has 5 kills and, to make everything simpler, the other 3 has 5 kills. The average of that is 5 (duh). And your assist is... 5 (or more if you're a support). Since you have assists equal to the average of your allies' kills, 5, you will be rewarded with bonus IP for that game and your next games and so on...until that day ends. {This can depend on the situation. For example, we can have it so it only applies to one game but gives "the same or greater IP bonus" than the first win of the day for just that ONE GAME, or we can have it as a small multiplier for an infinite amount of games for that one day. (it's small...but the bonus IP is more according to the amount of games you play)}.

After that day ends, a new objective will be given.

Well, what's the Pros? Let me tell you, this could be used to, indirectly, encourage people to play stuff they don't usually play. Like support! In accordance with the example I just gave, as you know, it's probably way easier to get assists as support as they have more team-fighting/team-supporting abilities. The example I gave also encourages people to help in team fights or play in team fights (but my original goal was to encourage people to do something)! It's not only restricted to my one idea. There can be like say... a one-game reward for getting the dragons four in a row! (??? I don't know the maximum amount possible), or how about, not reaching the above amount of deaths, so that people (might) build ways to counter-act the reasons why they are dying.

How can this backfire? A Bunch of Ways. Humans will always find something to complain (Some people just keep it in their mind better), so when someone, hypothetically, dies because of someone else's mistake, the common reaction (or a toxic person's reaction) is to unleash their hate and arrogance on that person for the whole game. I...I don't know how to solve that problem. There's probably a bunch more flaws in my "proposed system." Like, ideas running out (365 days!!!? Ahhhh, or maybe it can be applied for a whole week instead of one day?? :O), the need to code this in the system in some way (what if the technology is not there to do that yet?, and etcetera...

teal;deer: For the time being, I believe there could be a more pro-active solution, one that encourages people to play and improve, to the difficulties of "IP gains" instead of inflating the amounts of IP you gain for each game (I mean that's fine, but... we can do it better! Come on xP).

Thanks for reading the long paragraph. (I'm thinking of organizing this and turning this into a separate post).

Noblewind1 votes

It would help of they scaled down champ prices more often. Currently (as far as I know) they move one 6300 champ down to 4800 each time there's a new champ, but they don't cascade it down any further. Doing so would help a lot for any newer players without full T3 rune pages

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