Why do "assassins" like Ekko, Fizz and Zed have %health (or missing health) damage?
I've read that Rito said they put %health damage in fighters' kits to normalize their damage against tanks and squishies, preventing the latter to be bursted down too easily.
Then why do certain assassins have %damage? In my mind, assassins as a class should have next to no tools to fight tanks or beefy targets. Those numbers could be calibrated as if they were against targets with 700-2300 hp (via ranks or levels) and the world would be happier.