Two Tank Items

Volt Cruelerz··7 votes·784 views

The problem today is that mobility and CC are so overwhelmingly prevalent to the point that tanks are no longer properly viable.

Perhaps the solution would be a couple new tank items along the lines of the following...

Volt's Buckler 400 + Ruby Crystal (400) + Cloth Armor (300) + Null Magic Mantle (500) = 1600 +30 Armor +30 MR +200 Health UNIQUE PASSIVE - Tenacity: -25% duration on CC

Volt's Tower Shield 600 + Giant's Belt (1000) + Volt's Buckler (1600) = 3200 +35 Armor +40 MR +600 Health UNIQUE PASSIVE - Tenacity: -45% duration on CC UNIQUE AURA - Phalanx: nearby allied units take 5% less damage. This unit is dealt half of all damage reduced on allies (If Veigar W's an ally for 1000 damage, they take 950 and you take 25).

I feel like these items might allow for more tank viability as it allows tenacity from a different source, ultimately allowing for an item that gives the most tenacity in the game while also giving tanks an aura that protects nearby allies. Because of its high cost, no other role would want to buy such an item. Naturally it would be compared to locket, but Locket would be more support focused than this item as Tower Shield actually makes you take damage for your allies, thus relying on your resistances, not theirs as Locket does.

The goal here was a broad-spectrum defense item, a one-item tank-maker. There's more specific things that you can always buy against assorted teams, so it's not like you'd have to get this item every game, but it would be a solid foundation upon which a player could flesh out a build. Sure, it lacks things like regen and CDR that a lot of players will want, but there are other items for that. This is just generic tankiness.

Thoughts?

23 Comments

WooBeeWoo7 votes

I love the idea because you are right tanks aren't viable at all. I think it has to do with the fact that you cannot make a right decision when building one. ADCs have basically no decisions to make in their build except to grab a last whisper or just more flat damage. I the course of a standard ADC build they get damage, crit chance, bonus crit damage, AS, and generally MS buff of some kind. All those things are ideal and you get them entirely from normal no decision builds (like static shiv vs phantom dancer, they are basically the same thing) anyway, for a tank you mainly need to defend against an adc. First thing is you need hp and a lot of it (randuians, sunfire) they give hp and armor! but wait becuase of last whisper and AS you get shredded anyway. So now I want thornmail and frozen heart! but then you have like maybe 3000 hp maybe... and you get shredded. Meanwhile you still need MR meaning that you at some point waste time getting those items and guess what get shredded.... my point is either tanks need items that give in a standard build both Armor and MR, HP, and good passives or ADCs and damage builders need to have to make legitimate choices so they don't get everything and allow tanks counterplay. Oh i see you are doing an AS build then I will put on a frozen heart and since that means you don't get much crit I have built against you. that kind of thing.

EndlessSorcerer2 votes

It looks like a good item and something I might buy on tanks, but it runs into the same problem Runic Bulwark had before it was removed: it gives defensive stats against everything (health, armor, MR, percent damage reduction) and Riot doesn't seem to like that .

Also, the Tenacity passive on items is typically 35%.

Volt Cruelerz1 votes

Riot may not like it, but if they want tanks to be viable, shouldn't they allow it to be a thing?

I know the standard is 35. My idea here was to have the Buckler give less but builds out of low-cost items that any tank would want while the Tower Shield gives the most in the game and builds out of the Buckler.

Arveanor1 votes

I tend to go against the community and agree with Riot in the majority of cases that people are crying for their blood... ... but I think we absolutely need tank items that give health armor and mr (and why not % damage reduction, while we're there?)

Sooko2 votes

For the tanks!!!!!!!! Chogath DrMundo Galio Hecarim Malphite Nautilus Sejuani Shen Shyvana Singed Skarner Urgot Volibear Zac

Poldy Scarecrow1 votes

item 3070Amumu

Sooko1 votes

Oh noes! Sorry mummy! :[

Pandemic Punch1 votes

How could you? Amumu is depressed enough as it is!

Icy Auron1 votes

item 3170 should either lose the Tenacity or AP in favor of HP. This would allow it to co-exist better with the new Juggernaut upgrade for tank junglers. If they opted for the latter (lose the AP), it wouldn't introduce an all-in-one item for mages on SR. Just a thought.

I was actually searching the forums for an idea of stackable tenacity. I think 45% on a single item is too much, but I also think that it's dumb that there's a static, binary 35% value on every item. Why can't I get item 3111 and item 3725 for a total of 50% or so? The biggest thing I see coming out of this would be easier tower dives, but with the much stronger turrets, I don't think that it'd be as big of a problem.

Kuroi861 votes

Tenacious mastery =15% tenacity item 3111 item 3725 Both of these grant tenacity =35%

Grab the mastery and one item and you've 50% CC reduction

Volt Cruelerz1 votes

Yes. Your point? There's nothing precluding you from getting Tower Shield and the mastery.

Kuroi861 votes

As much as I'd love an Ar/Mr/health item, the passive could be okay, though would need a new name.

The Aura would just be a no. Two champs stack this and suddenly one team is unstoppable.

Arveanor1 votes

Why not just make the aura non-stacking? I mean I don't think any other aura's stack, do they? And as for who takes half that 5% reduced damage, I'd assume whomever's aura you first entered.

Volt Cruelerz1 votes

umm... "UNIQUE AURA..." doesn't that mean it can't stack?

Arveanor1 votes

One might presume so.

Dryditch1 votes

Two champs can buy unique auras. They just can't buy a second of the unique item.

Ale non è male1 votes

Mobility and CC aren't big problems for tank. What is killing tanks is having so powerful anti health abilities and items The purpose for which you are making your proposal wouldn't be fulfilled by these items

The only interesting thing is the Phalanx aura idea

Volt Cruelerz1 votes

Are referring to the difficulty that tanks experience when building reactively? Tower Shield is something they could build proactively for a change.

Ale non è male1 votes

The problem is not building reactively, is being able to build HP as tank without being easily wiped out by the enemy team making you useless. I can get randuin/sufnire as tank as first item vs an AD enemy on top, then I want to get extra help on armor/health like Sunfire/Randuin/(new ohmwrecker)...then the teams are going to group, and someone on the enemy team pick up multiple BoTRK and I'm in trouble whatever item I'm getting next, cause If i got to build further armor they are going to killing me with magic damage(and you can't even stack health with Warmog to soak up damage) and If i'm going to build the main magic resistence items out there like SV/Banshee the effectiveness of the BoTRKs on enemy team got even stronger. And this without even taking in account the ever increasing number of abilities that deal damage on current/max target health that are probably going to be in the enemy champions kit That is the reason why the only tanks that by the end of the season 4(after 4.10 patch) were at the top of the table like Mumu or Rammus were the tanks that didn't require to building health but just resistances, they didn't even need to go for situational items like Exec's Calling to get GW and being able to take you down As long as building health is literaly penalized(I'm looking at you BoTRK), an item which main stat is health like your proposed Volt Tower is going to be in a bad spot

P.S. CC does not penalize tanks, if in a teamfight CC is used on a tank it means that isn't used on one of the main damage dealers on the team, which is exactly your goal as a tank.

Volt Cruelerz1 votes

So what, nerf Liandry's and BotRK? Bring back Force of Nature?

Ale non è male1 votes

Liandry is fine, it's there just for a different type of Ap casters that could not go for other kind of stronger Ap items cause of their kit BoTRK yes, need nerf. Put the on-hit passive damage at 6% of current health rather than at 8% and it's balanced(hint, even after this change as anti-tank item would however be stronger than pre 4-10 patch BoTRK, and pre 4-10 patch BoTRKwas yet destroying tanks, but a strong anti-health item is still needed, imho) Force of Nature, nah, you'd rather better revert Warmog back to pre S3 health regen nerf(1000 health, 1,5 % of your maximum health as health regen)

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